Blog Archives

What Playfulness Can Change: “Playfulness and Your Team”

We’ll see how to use playfulness in a team. How can you empower them using playful levers? Together, we’ll practice by taking examples and try to use the playful design methodology to do this. We’ll choose together practical use cases you can encounter in your daily routines at work and try to make a change in order to make them more playful!

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What Playfulness Can Change: “Playfulness and Your Project”

When you’re designing something, it’s important to take the user experience into account. What I’m offering you in this class is to come with a project you have in mind (a technology, a product, a service) and to empower the experience with the playful methodology. You will see how you can use the playful value proposition, and if you don’t have an idea in mind, I have several interesting ones for you.

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What Playfulness Can Change: “Serious Game Co-design”

Serious games are games that have another purpose than just pure entertainment. In this class, we will test a serious game about Blockchain, and try to assess it and find guidelines for when you’re developing that kind of game. After that, I will share tips with you to design your serious game! Don’t hesitate to come with a topic in mind.

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Playful and Social Interaction Design Returns in Spring 2017

Playful and Social Interaction Design (CMS.842) is the latest addition to the MIT Game Lab’s course offerings. It debuted in the Spring of 2016 and will be offered again Spring 2017. The best way of conveying what we do in

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Boston Indies: “Creating Play: Lessons from a Year in the Toy Industry”

We are hosting the monthly Boston Indies meetup again this month:

Game designer Jenna Hoffstein worked in the games industry for nearly a decade before joining Hasbro. She returns from a year spent in the toy industry to share new lessons she’s learned about creating play.

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Open House & Game Testing

Come test our games! The MIT-Shenkar Summer Game Development Workshop has four games in early development this summer that are in need of your feedback! We invite everyone – young, old, MIT community, game playing, game developing, or even never touched a video game before in your life – to come, play our games, and give us the feedback we need to complete our games by the end of July.

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Saintsception

Originally published at Stay Classy in February

I want to talk about how Saints Row 4 is a game, about games, about games. If you’re interested in hearing more about this topic, feel free to join me after the cut. Definite (though not Earth-shattering — puns!) spoilers for Saints Row 4 and potentially for Saints Row: the Third ahead.

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CMS Colloquium: Miguel Sicart: “Play in the Age of Computing Machinery”

Miguel Sicart will look at the culture, aesthetics, and technological implications of play in the age of computers. He will propose a theory of play that includes the materiality of computation in its definition of the activity, and will suggest that our forms of playing with machines are both forms of surrendering to the pleasures of computation, and forms of creative resistance to the reduction of our worlds to computable events.

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