Blog Archives

Roles We Can Fit In – Recasting The Player Workshop in Stockholm

Over the past several years, the Game Lab has hosted a number of workshops with game developers, critics, and academics with the goal of developing games that center more diverse roles and playstyles. This year, we took our workshop on

Posted in Events, Research

We’re looking for MIT students experienced in puzzle design or developing for VR this IAP & Spring!

The MIT Game Lab and Education Arcade have 4 UROP positions available, starting in IAP &/or Spring. Application instructions are at the bottom — please specify which Project you are applying for when sending your application! These are only available

Posted in Research Tagged with: , ,

Let’s Talk: Translating Languages, Building Communities and Playing Games with GirlGamerGaB

source: Let’s Play Fatal Frame 5 Part 1 Whenever you’re talking to someone online, there’s some uncertainty as to how to address them – and I hit that snag as soon as I start writing the email. On YouTube, my

Posted in Research

Using game design to discover your potential

Game Lab affiliate researcher Konstantin Mitgutsch will be with us in May to discover our superpowers! He is running an innovative and creative workshop that uses game design and play to help participants understand their skills and abilities: their superpowers!

Posted in Research, Thoughts

How Not to Wipe; or, How MMORPGs Work to Disassociate Gender and Caretaking

As l started working as a games researcher, I found I had some holes in my play history that were hindering my research opportunities. Namely, I had never played a massively multiplayer online game (MMOG or MMO) before, a type

Posted in Research

Boston FIG Talk: Good Co-op Bad Co-op

On January 8, 2017, the Recasting Player Two crew headed to the Boston Festival of Indie Games to give a FIG Talk on our research on the gendered dynamics of co-operative play. We spoke to a crowded room of developers,

Posted in Events, Research

Recasting Player Two Workshop #2: Dynamics of Involvement in Cooperative Play

The Recasting Player Two project aims to find ways for academia to collaborate with the development community to promote diversity and equity in game development and gaming culture. In particular, we’re interested in the gendered dynamics of co-located cooperative games;

Posted in Events, Research

Boston Game Maker’s Guild Workshop

  A while back, a group of fourteen board game developers from Boston’s Game Makers Guild attended an evening workshop that was jointly organized with the MIT Game Lab. The event was a part of an ongoing project called Recasting

Posted in Events, Research

Playing at Real Estate Development in China!

Since August, the MIT Game Lab has been developing a game about real estate entrepreneurship and socially responsible development for the Samuel Tak Lee MIT Real Estate Entrepreneurship Lab. This past April, Sara Verrilli and I visited China to test our game with undergraduate students in urban planning, architecture, real estate development, and landscaping. We also wanted to get a sense of the scale of real estate development currently in progress there. Our first stop was in Hohhot, at the Inner Mongolia University of Technology.

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Playing Live-Action Escape Rooms in a Competitive Mode?

You might have heard of the rapidly growing trend of escape room games. In escape rooms groups of 3-8 players voluntarily get locked into a physical room. These live-action team-based games offer a variety of fascinating insights into game and level design, player cultures, business models, and technologies. We would like to enrich the discussion by asking how these games could be played in a competitive tournament style – as a (e)sport.

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