Blog Archives

Using game design to discover your potential

Game Lab affiliate researcher Konstantin Mitgutsch will be with us in May to discover our superpowers! He is running an innovative and creative workshop that uses game design and play to help participants understand their skills and abilities: their superpowers!

Posted in Research, Thoughts

How Not to Wipe; or, How MMORPGs Work to Disassociate Gender and Caretaking

As l started working as a games researcher, I found I had some holes in my play history that were hindering my research opportunities. Namely, I had never played a massively multiplayer online game (MMOG or MMO) before, a type

Posted in Research

Boston FIG Talk: Good Co-op Bad Co-op

On January 8, 2017, the Recasting Player Two crew headed to the Boston Festival of Indie Games to give a FIG Talk on our research on the gendered dynamics of co-operative play. We spoke to a crowded room of developers,

Posted in Events, Research

Recasting Player Two Workshop #2: Dynamics of Involvement in Cooperative Play

The Recasting Player Two project aims to find ways for academia to collaborate with the development community to promote diversity and equity in game development and gaming culture. In particular, we’re interested in the gendered dynamics of co-located cooperative games;

Posted in Events, Research

Boston Game Maker’s Guild Workshop

  A while back, a group of fourteen board game developers from Boston’s Game Makers Guild attended an evening workshop that was jointly organized with the MIT Game Lab. The event was a part of an ongoing project called Recasting

Posted in Events, Research

Playing at Real Estate Development in China!

Since August, the MIT Game Lab has been developing a game about real estate entrepreneurship and socially responsible development for the Samuel Tak Lee MIT Real Estate Entrepreneurship Lab. This past April, Sara Verrilli and I visited China to test our game with undergraduate students in urban planning, architecture, real estate development, and landscaping. We also wanted to get a sense of the scale of real estate development currently in progress there. Our first stop was in Hohhot, at the Inner Mongolia University of Technology.

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Playing Live-Action Escape Rooms in a Competitive Mode?

You might have heard of the rapidly growing trend of escape room games. In escape rooms groups of 3-8 players voluntarily get locked into a physical room. These live-action team-based games offer a variety of fascinating insights into game and level design, player cultures, business models, and technologies. We would like to enrich the discussion by asking how these games could be played in a competitive tournament style – as a (e)sport.

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Escape Room Game Jam Keynote Speaker: Scott Nicholson

To kick off our first ever Escape Room Game Jam, we’ve asked Scott Nicholson to speak to us about escape room games!

Dr. Nicholson has recently been researching the design and development of Escape Rooms and will share with us some of his findings, as well as introduce to us what Escape Rooms are!

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We Are Living Our Lives: Persona and World-building

Heads up: There are some minor Persona 4/Persona 4 Golden and Persona 3 Portable spoilers in the images below, but much more so in the sites from whence they came. You’ve been warned! I have so many games to play.

Posted in Research, Thoughts Tagged with: , , , ,

SC2 Notifications GIF extravaganza

Much has happened since we demoed the “Workers Killed” notification panel for StarCraft 2! Thanks to the combined efforts of GameHeart and DreamHack, this past month has been the fastest turnaround from unveiling to production code on our MIT Overseer

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