Monthly Archives: April 2014

New “Workers Killed” notification panel for StarCraft 2

A new feature for the MIT Overseer Observer mod project: The “Workers Killed” notification is a little pop-up tab that appears on the left side of an SC2 observer screen that shows how many workers have been killed recently. Our goals for this feature are to make it easier for StarCraft 2 observers, casters, and spectators to identify and assess the amount of economic damage during attacks on the mineral line.

Posted in Research Tagged with: , , , , , ,

On Competition

Originally published at the author’s blog, Stay Classy, on April 9th. Patrick Miller made a blog post today called “Fighting games aren’t just about competition” in which he says some on-point and perceptive things. I suggest giving it a read

Posted in Thoughts Tagged with: ,

Baseball’s Curious Geography

I recently stumbled upon a link to the above map that shows which MLB team Facebook page has the most “likes” on a per county basis. On the surface, the map depicts much of what you might expect: the regions where teams are geographically located have the most fans. For example, New England seems to love the Red Sox. New York, half of Connecticut, and parts of NJ and Pennsylvania seem to like the Yankees. The south, with the exception of parts of Florida, seem to like the Braves.

Interesting though it is, let’s be clear about what the map shows. It’s a breakdown of Facebook “likes,” so we’re only talking about people in those counties who are 1) on Facebook and 2) interested in “liking” a baseball page. I’m a Red Sox fan, I’m on Facebook, but I don’t officially “like” the Red Sox page according to the language and mechanics of Facebook.

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Reflections on Game Design for Expression, Fall 2013

So last fall, I decided to step outside of my comfort zone — a statement that will be especially relevant later in this post — and teach a game design class. Now, for those of you who don’t know, while

Posted in Courses Tagged with: , , , , ,