Monthly Archives: July 2013

Making Games in Peru, 3: A Game of Risk

In strictly economical terms, there shouldn’t be a Peruvian gaming industry. The right conditions aren’t there: skills are hard to acquire, financing is not readily available, and much better financial returns can be secured by looking elsewhere in the economy.

Posted in Research, Thoughts

Experiments in rapid prototyping, part 2

This is part 2 of a series of blog posts about our first summer rapid prototyping experiment. See part 1 for the background. We’ve had one development week so far. During the week of July 4th, we had only about

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Experiments in Rapid Prototyping, part 1

This summer, we’re experimenting with rapid prototyping. Every other week, we’re making something: a game, a tool, a website, an object. These might be physical, digital, software, or hardware. For our purposes, what we make is not as important as

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Making Games in Peru, 2: Finding a Place in the Global Industry

As recently as a decade ago, one would have been hard pressed to say there’d be a promising future for the gaming industry in Peru, or elsewhere in Latin America. Success stories were short lived, and post mortems would routinely

Posted in Research, Thoughts

That Time I Escaped from Alcatraz

Thank you, Russ Enlow. There are so many horror stories from American gym classes, filled with shaming, and disgusting power dynamics, and negligent supervision, but not so for me. I know, I’m lucky. In my game studies circles I’m often

Posted in Thoughts