The importance of female superheroes in Western culture cannot be ignored. From Wonder Woman in the 1940s to Captain Marvel in the 2010s, the inspiration and cultural impact these representations of heroism provide fans regardless of gender are undeniable. While there is a wealth of research examining the representation of the female superhero and how this speaks to perceptions of femininity across the past eighty years, its focus is often the prevalence of stereotypical over authentic depictions, and the harmful effects of this on society.

Miguel Sicart will look at the culture, aesthetics, and technological implications of play in the age of computers. He will propose a theory of play that includes the materiality of computation in its definition of the activity, and will suggest that our forms of playing with machines are both forms of surrendering to the pleasures of computation, and forms of creative resistance to the reduction of our worlds to computable events.