Blog Archives

Designing Games to affect Social Change

Hosted by the MIT Game Lab Facilitated by Mack Cameron of MegaGames United and Sam Liberty from the Engagement Lab at Emerson College: Due to the current events, many gamers have been asking how they can be more involved in

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What Playfulness Can Change: “Serious Game Co-design”

Serious games are games that have another purpose than just pure entertainment. In this class, we will test a serious game about Blockchain, and try to assess it and find guidelines for when you’re developing that kind of game. After that, I will share tips with you to design your serious game! Don’t hesitate to come with a topic in mind.

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Playing at Real Estate Development in China!

Since August, the MIT Game Lab has been developing a game about real estate entrepreneurship and socially responsible development for the Samuel Tak Lee MIT Real Estate Entrepreneurship Lab. This past April, Sara Verrilli and I visited China to test our game with undergraduate students in urban planning, architecture, real estate development, and landscaping. We also wanted to get a sense of the scale of real estate development currently in progress there. Our first stop was in Hohhot, at the Inner Mongolia University of Technology.

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Scott Nicholson: “Meaningful Gamification”

Meaningful Gamification: Motivating through Play instead of Manipulating through Rewards

Gamification is the use of game design concepts to create a layer on a real world setting. Typical gamification focuses on the use of rewards like points and badges to change the behavior of users, which can cause long-term damage to intrinsic motivation. Meaningful gamification is the use of design concepts from games and play to help people find personal connections to a real-world setting. Attendees will learn about the basics of gamification, the ways that reward-based gamification can do harm, and Nicholson’s RECIPE for meaningful gamification.

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