Blog Archives

Posts about events held at the MIT Game Lab, such as our weekly Friday Games play sessions, public lectures, and workshops.

Boston FIG Talk: Good Co-op Bad Co-op

On January 8, 2017, the Recasting Player Two crew headed to the Boston Festival of Indie Games to give a FIG Talk on our research on the gendered dynamics of co-operative play. We spoke to a crowded room of developers,

Posted in Events, Research

Recasting Player Two Workshop #2: Dynamics of Involvement in Cooperative Play

The Recasting Player Two project aims to find ways for academia to collaborate with the development community to promote diversity and equity in game development and gaming culture. In particular, we’re interested in the gendered dynamics of co-located cooperative games;

Posted in Events, Research

Boston Game Maker’s Guild Workshop

  A while back, a group of fourteen board game developers from Boston’s Game Makers Guild attended an evening workshop that was jointly organized with the MIT Game Lab. The event was a part of an ongoing project called Recasting

Posted in Events, Research

Applications open for Play Labs 2017 – summer accelerator for MIT alumni & students using playful technologies

Applications are open to companies founded by MIT alumni or students for the inaugural edition of PlayLabs, a new A summer accelerator for MIT students & alumni using playful technologies, taking place on MIT’s campus, hosted by the MIT Game Lab, and operated by Bayview Labs.

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Tickets on sale for “Einstein’s Playground,” our demo at the Charles Hayden Planetarium

Produced with the Museum of Science Boston, we’ll be projecting live visuals from our OpenRelativity game engine onto the dome of the Charles Hayden Planetarium to demonstrate the theory of Special Relativity! “Einstein’s Playground” is a new show designed specifically for a live, narrated presentation, using the flexibility of interactivity to adjust to the needs for a large audience.

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Open House & Game Testing – Wednesday, July 22nd from 4-6pm

The MIT-Shenkar Summer Game Development Workshop has four games in early development this summer that are in need of your feedback! We invite everyone – young, old, MIT community, game playing, game developing, or even never touched a video game before in your life – to come, play our games, and give us the feedback we need to complete our games by the end of July.

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Deep narrative: the next evolution of the Escape Room experience

A guest post by Joanne Reay, screenwriter and producer at Terra Mater Studios and speaker at our Escape Room Game Jam this month.

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Playing Live-Action Escape Rooms in a Competitive Mode?

You might have heard of the rapidly growing trend of escape room games. In escape rooms groups of 3-8 players voluntarily get locked into a physical room. These live-action team-based games offer a variety of fascinating insights into game and level design, player cultures, business models, and technologies. We would like to enrich the discussion by asking how these games could be played in a competitive tournament style – as a (e)sport.

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Escape Room Game Jam Keynote Speaker: Scott Nicholson

To kick off our first ever Escape Room Game Jam, we’ve asked Scott Nicholson to speak to us about escape room games!

Dr. Nicholson has recently been researching the design and development of Escape Rooms and will share with us some of his findings, as well as introduce to us what Escape Rooms are!

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Friday Games: SC2VN the StarCraft Progaming Visual Novel

For this session of Friday Games, we will be video chatting with Team Eleven Eleven, creators of SC2VN, the StarCraft Progaming Visual Novel. Come join us at MIT in building 26, room 153 or watch online on our Twitch.TV channel.

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