Games

The games available on this page were all created by students of the MIT Game Lab and for research purposes. These games are short, 5-15 minute experiences, each made as a polished vertical slice of gameplay.

Find out how these games were made and how they're used by our researchers!

A Slower Speed of Light

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For Windows For Mac

2012 | Demonstrating Special Relativity

A Slower Speed of Light is a first-person game in which players navigate a 3D space while picking up orbs that reduce the speed of light in increments. A custom-built, open-source relativistic graphics engine allows the speed of light in the game to approach the player's own maximum walking speed. Visual effects of special relativity gradually become apparent to the player, increasing the challenge of gameplay. Players can choose to share their mastery and experience of the game through Twitter. A Slower Speed of Light combines accessible gameplay and a fantasy setting with theoretical and computational physics research to deliver an engaging and pedagogically rich experience.

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Spacewarduino!

Coming Soon!

2012 | Digital Archaeology

In celebration of the 50th anniversary of the creation of Spacewar!, students and staff from the MIT Game Lab re-implemented the game for the Arduino platform. The students were tasked with interpreting the original source code created for the PDP-1 minicomputer as well as re-creating the tools with which the original game was played by creating custom-made controllers.

Past Games (2007-2012)

During the six years we operated as part of the Singapore-MIT GAMBIT Game Lab research initiative, we developed 55 games about many different topics, from artificial intelligence, narrative design, computer graphics and animation to character design, procedurally generated content, interactive fiction, and evolution. These game prototypes were made during the GAMBIT summer internship program, many of which won international recognition at festivals like IndieCade and the Independent Games Festivals held at GDC and GDC China, as well as academic conferences such as Meaningful Play and Foundations of Digital Games.

Below is a list of games created during the GAMBIT summer program, organized by topic.

    Artificial Intelligence

  • bosnoboAI Agent Meme Transfer
  • DearthCreating sidekick/partner AI
  • robotanyNon-programmer tools for AI
  • improvisoCrowdsourcing AI Design

    Education and Pedagogy

  • poikiliaColor Theory
  • OozertsLearning Fractions
  • OrezNegative-number arithmetic
  • afterlandTransformative Learning
  • WakerVelocity and Displacement

    Game Development Tools

  • AudiOdysseyAccessibility for Visual Impairment
  • PhormAutomated Skeletal Rigging
  • Ochos LocosOLPC Card Game Engine
  • Moki Combat v2.0Physics-based Animation
  • strandedProcedural Puzzles

    Narrative Design

  • yetonewordAdapting Literature
  • SymonDream Logic for Puzzles
  • snowfieldEmergent Narrative
  • thelastsymphonyHidden Object Games
  • RosemaryNostalgia & Memory
  • GumBeat v2.0Political Resistance

    Player Research Tools

  • phantomationAnimation Techniques
  • PierreFailure Feedback
  • Shadow ShoppeCharacter Trait Associations
  • fuguePlay Style and Identity

    Understanding Complex Issues

  • AkrasiaAddiction
  • moversandshakersLearning through Conflicts
  • eludeDepression
  • aclosedworldLGBTQ Issues
  • Tipping Point (Digital)Project Management