The games available on this page were all created by students of the MIT Game Lab and for research purposes. These games are short, 5-15 minute experiences, each made as a polished vertical slice of gameplay.
A Slower Speed of Light
2012 | Demonstrating Special Relativity
A Slower Speed of Light is a first-person game in which players navigate a 3D space while picking up orbs that reduce the speed of light in increments. A custom-built, open-source relativistic graphics engine allows the speed of light in the game to approach the player's own maximum walking speed. Visual effects of special relativity gradually become apparent to the player, increasing the challenge of gameplay. Players can choose to share their mastery and experience of the game through Twitter. A Slower Speed of Light combines accessible gameplay and a fantasy setting with theoretical and computational physics research to deliver an engaging and pedagogically rich experience.
Download Now!For Arduino Uno
2012 | Digital Archaeology
In celebration of the 50th anniversary of the creation of Spacewar!, students and staff from the MIT Game Lab re-implemented the game for the Arduino platform. The students were tasked with interpreting the original source code created for the PDP-1 minicomputer as well as re-creating the tools with which the original game was played by creating custom-made controllers.
Past Games (2007-2012)
During the six years we operated as part of the Singapore-MIT GAMBIT Game Lab research initiative, we developed 55 games about many different topics, from artificial intelligence, narrative design, computer graphics and animation to character design, procedurally generated content, interactive fiction, and evolution. These game prototypes were made during the GAMBIT summer internship program, many of which won international recognition at festivals like IndieCade and the Independent Games Festivals held at GDC and GDC China, as well as academic conferences such as Meaningful Play and Foundations of Digital Games.
Below is a list of games created during the GAMBIT summer program, organized by topic.
- AI Agent Meme Transfer
- Creating sidekick/partner AI
- Non-programmer tools for AI
- Crowdsourcing AI Design
- Accessibility for Visual Impairment
- Automated Skeletal Rigging
- OLPC Card Game Engine
- Physics-based Animation
- Procedural Puzzles