Blog Archives

A Perspective on PAX East and the Escape Room Game Jam

As a fledgling graduate student in media studies, much of my time is spent doing readings and work for class. Much of this involves catching up on the literature and history of the field, learning about related disciplines and media,

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Escape Room Game Jam

The MIT Game Lab, in affiliation with Red Bull Mind Games, is holding our first ever Escape Room Game Jam!

In this 48-hour design challenge, participant teams will work to create puzzles and games to be played within a pop-up escape room. Teams will be formed by the end of the first day of the jam, but participants are allowed to pre-form teams before the Jam itself.

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Deep narrative: the next evolution of the Escape Room experience

A guest post by Joanne Reay, screenwriter and producer at Terra Mater Studios and speaker at our Escape Room Game Jam this month.

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Escape Room Game Jam Keynote Speaker: Scott Nicholson

To kick off our first ever Escape Room Game Jam, we’ve asked Scott Nicholson to speak to us about escape room games!

Dr. Nicholson has recently been researching the design and development of Escape Rooms and will share with us some of his findings, as well as introduce to us what Escape Rooms are!

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Interactive Film Screening: 48 Hour Games

Before the Global Game Jam starts, we will be screening 48 Hour Games – an interactive documentary moderated by the creator, current Open Documentary Lab fellow, Suvi Andrea Helminen. This is open to anyone!

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Cardboard Jam 2014

Join us the weekend of May 3 & 4 for Cardboard Jam. We will make non-digital games using simple materials: paper, pencil, cards, and board.

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Friday Games: Black Hat Oculus

Spend your Friday with the staff and students of the MIT Game Lab playing games with us!

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Global Game Jam Postmortems & Presentations – Today, 4pm – MIT 32-123 & online

We’ve had a blast making games this weekend as one of the 450+ Global Game Jam sites worldwide! 86 people from the Boston Metro area, New Hampshire, and Providence formed 16 teams to make games based on the common theme:

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Feed the Birds, Tuppence a Bag

This kind of goes back a ways. Hang tight. Almost three years ago, the staff at the Game Lab (then GAMBIT) decided we wanted to try to allocate some time to developing little game projects together that had no real

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Looking back on April’s QUILTBAG Jam…

To continue yesterday’s thread of thinking about diversity in games, I wanted to do a little looking back on April’s QUILTBAG Jam, thinking about how the event went down and the games that came out of it. I want to

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