IAP class, limited enrollment: My first video game writing job was a year-long stint with an iOS company that wanted to start a game franchise. They had a concept: mercs with guns. They had a genre: sci-fi. They didn’t have a game title, a universe, bad guys, weaponry, spaceships, or a plot. So I gave them what they needed (SHADOWGUN) and they paid me for it, and thus began my somewhat-lucrative job as a video game writer. In this one-day, three-hour seminar, I’ll tell you what I’ve done right in my career, what I’ve done wrong, and I’ll offer suggestions on both world-building and character-building. Questions from the audience are both expected and needed.

This Fall, the MIT Game Lab taught its digital game creation course, Creating Video Games, for the third time. The goal of the course is less about ‘creating video games’, and more about learning the project management, team co-ordination, and …

Final Presentations from “Creating Videogames” – Fall 2012 Read more »