Playful and Social Interaction Design (CMS.842) is the latest addition to the MIT Game Lab’s course offerings. It debuted in the Spring of 2016 and will be offered again Spring 2017. The best way of conveying what we do in …
Since August, the MIT Game Lab has been developing a game about real estate entrepreneurship and socially responsible development for the Samuel Tak Lee MIT Real Estate Entrepreneurship Lab. This past April, Sara Verrilli and I visited China to test our game with undergraduate students in urban planning, architecture, real estate development, and landscaping. We also wanted to get a sense of the scale of real estate development currently in progress there. Our first stop was in Hohhot, at the Inner Mongolia University of Technology.
Produced with the Museum of Science Boston, we’ll be projecting live visuals from our OpenRelativity game engine onto the dome of the Charles Hayden Planetarium to demonstrate the theory of Special Relativity! “Einstein’s Playground” is a new show designed specifically for a live, narrated presentation, using the flexibility of interactivity to adjust to the needs for a large audience.
The MIT-Shenkar Summer Game Development Workshop has four games in early development this summer that are in need of your feedback! We invite everyone – young, old, MIT community, game playing, game developing, or even never touched a video game before in your life – to come, play our games, and give us the feedback we need to complete our games by the end of July.
As a fledgling graduate student in media studies, much of my time is spent doing readings and work for class. Much of this involves catching up on the literature and history of the field, learning about related disciplines and media, …
The MIT Game Lab, MIT Education Arcade, and “Shenkar – Engineering. Art. Design” (of Tel Aviv, Israel) are partnering up this summer to run a Game Development Summer Workshop!
We are hiring current MIT or Wellesley undergrads, eligible for an MIT UROP, to participate in the workshop and to make video games with us!
A guest post by Joanne Reay, screenwriter and producer at Terra Mater Studios and speaker at our Escape Room Game Jam this month.
You might have heard of the rapidly growing trend of escape room games. In escape rooms groups of 3-8 players voluntarily get locked into a physical room. These live-action team-based games offer a variety of fascinating insights into game and level design, player cultures, business models, and technologies. We would like to enrich the discussion by asking how these games could be played in a competitive tournament style – as a (e)sport.
To kick off our first ever Escape Room Game Jam, we’ve asked Scott Nicholson to speak to us about escape room games!
Dr. Nicholson has recently been researching the design and development of Escape Rooms and will share with us some of his findings, as well as introduce to us what Escape Rooms are!
A couple months ago I found myself in the best version of a familiar scenario: in line at my local game store early on a long-awaited launch day. I was picking up Super Smash Bros. For Wii U for the …