MIT Undergraduates: Make Games with Us this Summer as a UROP!

The MIT Game Lab, MIT Education Arcade, and “Shenkar – Engineering. Art. Design” (of Tel Aviv, Israel) are partnering up this summer to run a Game Development Summer Workshop!

We are hiring current MIT or Wellesley undergrads, eligible for an MIT UROP, to participate in the workshop and to make video games with us!

We are looking for enthusiastic students who want to practice their game design, production, and programming skills in a challenging environment!

Students will work full-time (40 hours/week at the standard $10/hour UROP rate) during the Summer (early June thru late August). Part-time work is also available in the Spring if you are free then as well. Students from both MIT and Shenkar will work together in multi-disciplinary teams to make games for social change. The work will take place on MIT campus, guided by staff mentors from the Game Lab and Education Arcade (our games: &

Does all this sound interesting to you? Are you ready to make some amazing games? This is a great opportunity to network with other like-minded students, to add a completed and shipped project to your portfolio, and to possibly even find folks you might want to work with in the future!

Candidates will be able to demonstrate applicable skills depending on the type of role we’re hiring (design or programming). Students who have done a UROP to create new software or games, or who have taken game design classes taught by the Game Lab or the Education Arcade, will be preferred.

Please send the following to Sara Verrilli, MIT Game Lab ( by April 15th:
– Updated resume/CV
– Cover letter (statement of interest: why do you want to work with us? what kinds of games have you made?)
– Link to portfolio of work if you have one (previous games made, applicable classwork)

Interviews will be given through April 25th with all positions filled by the end of April.

As Studio Manager for the MIT Game Lab, Rik Eberhardt spends his days playing Tetris: with people, boxes, tasklists, equipment, and time. When not staring at a spreadsheet trying to fit in another computer purchase, a last minute event budget, or placing undergraduate researchers on a Game Lab project, he's chipping away at spreadsheets on his DS, reproducing pixel-art in Picross and Picross 3D. His favorite moments on the job are working on projects with student workers and having fun social interactions forced on him despite his busy schedule. Contact him about research projects at the MIT Game Lab at