Blog Archives

Escape Room Game Jam Keynote Speaker: Scott Nicholson

To kick off our first ever Escape Room Game Jam, we’ve asked Scott Nicholson to speak to us about escape room games!

Dr. Nicholson has recently been researching the design and development of Escape Rooms and will share with us some of his findings, as well as introduce to us what Escape Rooms are!

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Friday Games: Designer Aerjen Tamminga

We’ve handed the reins to this week’s Friday Games to our affiliate, Aerjen Tamminga: This Friday will be an exploration of some of the Euro Games that inspired me to make Pleasant Dreams. I often (accidentally) make games with indirect

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Global Game Jam Postmortems & Presentations – Today, 4pm – MIT 32-123 & online

We’ve had a blast making games this weekend as one of the 450+ Global Game Jam sites worldwide! 86 people from the Boston Metro area, New Hampshire, and Providence formed 16 teams to make games based on the common theme:

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Friday Games: Going, Going, GONE!

Going Going GONE box

This Friday, we have guest developer and friend of the Lab Scott Nicholson, here to talk to us about his recently published board game, Going, Going, GONE! “Can you keep your cool while bids are rising? Join Scott Nicholson, director

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Friday Games: Super Mario 3D World

This Friday, strap on your catsuit, and come on down for the four-player experience of Nintendo’s latest Mario game, Super Mario 3D World! We’ll be continuing our series of multiplayer game sessions this Friday at 4pm ET in MIT room

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Experiments in rapid prototyping, part 2

This is part 2 of a series of blog posts about our first summer rapid prototyping experiment. See part 1 for the background. We’ve had one development week so far. During the week of July 4th, we had only about

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Experiments in Rapid Prototyping, part 1

This summer, we’re experimenting with rapid prototyping. Every other week, we’re making something: a game, a tool, a website, an object. These might be physical, digital, software, or hardware. For our purposes, what we make is not as important as

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OpenRelativity released, plus a new beta of A Slower Speed of Light!

We’re happy to say we’ve released OpenRelativity, our game development tool designed to help developers and educators experiment with the effects of special relativity. We’ve also released new betas of A Slower Speed of Light for Windows, Mac OS X,

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Friday Games: Lex Laser Saves the Galaxy, Again

What happens when you bring together role playing, tactical combat, advanced weapon customization, the cold depths of space, and tall tales? Oh, and a whole lot of enemies? Andrew Grant, our Technical Director, will be talking about and playing the

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Friday Games: Guacamelee

Due to campus closures, Friday Games is postponed to next Friday, April 26. What do you get when you mix Metroid, Castlevania, lucha libre, a bunch of internet references, brightly-colored papercraft-looking graphics, a dash of Mexican culture, and a lot

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