What’s happening with Games and Immersive theater and how do you build a location-based game for 150 concurrent players in a 1940’s night club? Club Drosselmeyer is an interactive Nutcracker in Swingtime, complete with dancers, a full band, original music, magic, an aerialist, multiple story lines, actors and lots of puzzles. Join Kellian Adams Pletcher to talks about Club Drosselmeyer 1940, what worked and didn’t work, how it was structured and what we learned from Club Drosselmeyer 1939.
Sponsored by the MIT Game Lab RSVP Required. The MIT Game Lab is happy to host the Boston Indies group this January for their monthly meeting. As usual, doors open at 6pm for networking. The talk starts at 7pm. “Stop…
This Wednesday, students from our MIT class “Creating Video Games” will show off their final game projects to the public! Everyone is welcome to join us, and light refreshments will be served. Working in teams, students of CMS.611/6.073J have spent…
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This intermediate/advanced session will show the attendees how to prototype a complete game experience in Unreal Engine 4 entirely from scratch, without writing a single line of code. Using Blueprint, Unreal Engine’s powerful visual scripting system, we will build a game completely from scratch and, time permitting, deploy it to an Android device.
For this session of Friday Games, we will be video chatting with Team Eleven Eleven, creators of SC2VN, the StarCraft Progaming Visual Novel. Come join us at MIT in building 26, room 153 or watch online on our Twitch.TV channel.