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Year: 2013

Friday Games: Puppeteer

By Philip Tan Posted on October 3, 2013 Posted in Events
Friday Games: Puppeteer

We’re back! After a long summer and BostonFIG, Friday Games returns to the MIT Game Lab. Join us at 4pm ET in MIT room 26-153 or on our Twitch live stream at http://twitch.tv/mitgamelab. This week, we’ll be looking at Puppeteer, …

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Your Worst Critic

By Zac Hill Posted on October 1, 2013 Posted in Thoughts Tagged with design, feedback, magic, mtg, testing, user
Your Worst Critic

This past weekend I had the pleasure of attending the Magic: The Gathering Theros Prerelease in Roanoke, VA, hosted by the awesome Evan Erwin over at StarCityGames.com. A Prerelease is where a bunch of players gather together before the set …

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Making Games in Peru, 5: A Perfect Storm

By Eduardo Marisca Posted on September 9, 2013 Posted in Research, Thoughts

As the summer draws to a close, so has my time in Lima. For the last three months I’ve been fortunate enough to meet and follow lots of people in the local video games industry as they crunch through games, …

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Making Games in Peru, 4: Playing Politics

By Eduardo Marisca Posted on August 19, 2013 Posted in Research, Thoughts

Ever since its hackerish roots, the game development community in Peru has had an ambiguous relationship with the government. Back in the day, when the community was just coming together it was built heavily on lax regulations regarding intellectual property …

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Making Good Things: Some Comments on Independent Games

By Zac Hill Posted on August 14, 2013 Posted in Thoughts

As a former lead game design for Magic: The Gathering, I was recently invited to serve as a featured curator for the analog side of Boston Festival of Independent Games.  Over the course of this process—as well as in the …

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Feed the Birds, Tuppence a Bag

By Abe Stein Posted on August 1, 2013 Posted in Thoughts Tagged with game jam, game lab, unity, videogames

This kind of goes back a ways. Hang tight. Almost three years ago, the staff at the Game Lab (then GAMBIT) decided we wanted to try to allocate some time to developing little game projects together that had no real …

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Making Games in Peru, 3: A Game of Risk

By Eduardo Marisca Posted on July 29, 2013 Posted in Research, Thoughts

In strictly economical terms, there shouldn’t be a Peruvian gaming industry. The right conditions aren’t there: skills are hard to acquire, financing is not readily available, and much better financial returns can be secured by looking elsewhere in the economy. …

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Experiments in rapid prototyping, part 2

By Rik Eberhardt Posted on July 22, 2013 Posted in Research Tagged with board game, party game, prototype, toys

This is part 2 of a series of blog posts about our first summer rapid prototyping experiment. See part 1 for the background. We’ve had one development week so far. During the week of July 4th, we had only about …

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Experiments in Rapid Prototyping, part 1

By Rik Eberhardt Posted on July 15, 2013 Posted in Research Tagged with board game, development, prototyping, rapid iteration, toys
Experiments in Rapid Prototyping, part 1

This summer, we’re experimenting with rapid prototyping. Every other week, we’re making something: a game, a tool, a website, an object. These might be physical, digital, software, or hardware. For our purposes, what we make is not as important as …

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Making Games in Peru, 2: Finding a Place in the Global Industry

By Eduardo Marisca Posted on July 8, 2013 Posted in Research, Thoughts

As recently as a decade ago, one would have been hard pressed to say there’d be a promising future for the gaming industry in Peru, or elsewhere in Latin America. Success stories were short lived, and post mortems would routinely …

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