Blog Archives

Game Maker’s Guild: Pre-PAX Networking & Playtesting

PAX East is in town and it’s time for us board game designers to get together! Bring a prototype or just a critical eye to New England’s largest group of tabletop game developers and playtesters!

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Playtest Best Practices Workshop

In this workshop, MIT Game Lab design staff Sara Verrilli and Rik Eberhardt will walk participants through best practices for getting useful data and feedback during board game playtest sessions.

Concepts covered include how to be a ‘good’ tester (as a game designer and as a ‘naive’ player), how to interact with your testers, and how to best analyze feedback received from testers.

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Friday Games: Indirect Conflict

We’ve handed the reins to this week’s Friday Games to our affiliate, Aerjen Tamminga: This Friday will be an exploration of some of the Euro Games that inspired me to make Pleasant Dreams. I often (accidentally) make games with indirect

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Experiments in rapid prototyping, part 2

This is part 2 of a series of blog posts about our first summer rapid prototyping experiment. See part 1 for the background. We’ve had one development week so far. During the week of July 4th, we had only about

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Experiments in Rapid Prototyping, part 1

This summer, we’re experimenting with rapid prototyping. Every other week, we’re making something: a game, a tool, a website, an object. These might be physical, digital, software, or hardware. For our purposes, what we make is not as important as

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