In this workshop, MIT Game Lab design staff Sara Verrilli and Rik Eberhardt will walk participants through best practices for getting useful data and feedback during board game playtest sessions.

Concepts covered include how to be a ‘good’ tester (as a game designer and as a ‘naive’ player), how to interact with your testers, and how to best analyze feedback received from testers.

At Riot Games, we view research as a pathway to collaborate with players and make player-focused, data-informed decisions. Specifically, this talk will delve into: our research philosophy, how we distinguish between “data-informed” and “data-driven” decision making, and examples of research that have impacted the design of recent additions to the game.

MIT Game Lab Research Scientist Mikael Jakobsson talks with us about Co-Op Game Design. Designing for collaborative co-located gaming experiences offers many interesting possibilities but also challenges. What are the different ways of playing collaboratively and how can we think …

Push Button: Co-Op Game Design & Arcade Aesthetics Read more »