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Author: Philip Tan

Philip Tan is the creative director for the MIT Game Lab. He teaches CMS.608 Game Design and CMS.611J/6.073J Creating Video Games at the Massachusetts Institute of Technology. For the past 6 years, he was the executive director for the US operations of the Singapore-MIT GAMBIT Game Lab, a game research initiative. He complements a Master's degree in Comparative Media Studies with work in Boston's School of Museum of Fine Arts, the MIT Media Lab, WMBR 88.1FM and the MIT Assassins' Guild, the latter awarding him the title of "Master Assassin" for his live-action roleplaying game designs. He also founded a DJ crew at MIT.

Friday Games: Tomb Raider 1996 vs 2013

By Philip Tan Posted on March 6, 2013 Posted in Events
Friday Games: Tomb Raider 1996 vs 2013

With the recent reboot of the Tomb Raider franchise by Square Enix and Crystal Dynamics, it’s a good opportunity to take a look at where the series began. We’ll play the original 1996 Tomb Raider from Eidos and Core Design …

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Friday Games: Karateka

By Philip Tan Posted on February 27, 2013 Posted in Events
Friday Games: Karateka

What has changed over 28 years? This Friday, we’ll do a side-by-side comparison of Karateka, a game from Jordan Mechner (Prince of Persia, The Last Express). The original game (which we will play on an emulator) was developed for the …

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Friday Games: Antichamber & Mark of the Ninja

By Philip Tan Posted on February 20, 2013 Posted in Events
Friday Games: Antichamber & Mark of the Ninja

It’s been more than a month since our last Friday Games! This will not stand. Actually, the lab has been going through a big renovation. Rik has been working tirelessly to get the TV and streaming computer mounted on the …

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Friday Games: The ship, the ship, the ship is on fire

By Philip Tan Posted on January 2, 2013 Posted in News
Friday Games: The ship, the ship, the ship is on fire

This Friday at 4pm, there will be fire in space! SpaceTeam and Space Alert run on completely different platforms (mobile and cardboard), but share the same core of realtime multiplayer coordination and This Ship Is Doomed We Are All Gonna …

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Friday Games: A Slower Speed of Light Q&A

By Philip Tan Posted on December 12, 2012 Posted in Events

This Friday, the programmers of A Slower Speed of Light will take questions from Reddit! We’ll also show some old builds of the game and (if the room is interested) a preview of OpenRelativity, our open-source release of the game …

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Friday Games: Halo 4 Couch Co-op

By Philip Tan Posted on December 5, 2012 Posted in Events

This Friday, we’ll try the new combo co-op mode of Halo 4, which allows four players to play through the campaign on two screens and two Xbox 360s. When the Quick Time Events (also new to the series) come up, …

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Friday Games: F*** This Jam

By Philip Tan Posted on November 28, 2012 Posted in Events

I’m not going to bleep out the profanity in the rest of this post, you have been warned.

Friday Games: League of Legends

By Philip Tan Posted on November 16, 2012 Posted in Events

Sorry for the late notice, folks! This Friday, we’ll be looking at League of Legends, possibly the most popular online PC game right now with 12 million players logging in every day. It can be a little intimidating for someone …

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Friday Games: Tiltfactor’s Buffalo

By Philip Tan Posted on November 8, 2012 Posted in Events

Still suffering digital media overload after the barrage of election coverage? Us too! This week, we’ll be kicking it old school, playing a card game that MIT Game Lab researcher Todd Harper found at the Indiecade festival: Tiltfactor’s “Buffalo.” This …

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Friday Games: Ahssahssahn’s Crid

By Philip Tan Posted on November 2, 2012 Posted in Events, News Tagged with friday games

This Friday at 4pm, we’re going to take a look at the most recent entry in the Assassin’s Creed series. Watch with us as we try to skip past as much of the parkour, sci-fi and killing and focus on …

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