Over the 23rd and 24th of September, the MIT Game Lab was excited to host a visit from Tencent, one of the world’s biggest video game companies. The purpose of this exchange was to learn from each other regarding esports cultures in China and in the United States. On Saturday, there was an exhibition match between four different collegiate teams across two sports, and on Sunday we held a public panel on the positive values of esports.
We have invited Tencent Interactive Entertainment and a number of distinguished guests to discuss the topic the “Positive Values of Esports” — what we think these values might be and how we can encourage them in our esports games, competitions, …
Explore esports with the MIT Game Lab & Tencent Interactive Entertainment on MIT campus through these fun events:
September 23, 2017 at 2:30pm at the Stata Center (32 Vassar St) in room 32-123: Collegiate Exhibition Match of League of Legends and Kings of Glory
September 24, 2017 at 2:30pm at the Stata Center (32 Vassar St) in room 32-141: Panel: “Positive Values of Esports”
Much has happened since we demoed the “Workers Killed” notification panel for StarCraft 2! Thanks to the combined efforts of GameHeart and DreamHack, this past month has been the fastest turnaround from unveiling to production code on our MIT Overseer …
A new feature for the MIT Overseer Observer mod project: The “Workers Killed” notification is a little pop-up tab that appears on the left side of an SC2 observer screen that shows how many workers have been killed recently. Our goals for this feature are to make it easier for StarCraft 2 observers, casters, and spectators to identify and assess the amount of economic damage during attacks on the mineral line.
We’ve been experimenting with the StarCraft 2 Galaxy Editor at the MIT Game Lab over the summer and we’d like to share our current prototype casting tool. The MIT Overseer project aims to provide casters with real-time graphics to help them tell the story of a game while it is in progress. We are trying out several different ways of displaying what happened in the past of a single game and anticipating what might happen in the near future.