Blog Archives

SC2 Notifications GIF extravaganza

Much has happened since we demoed the “Workers Killed” notification panel for StarCraft 2! Thanks to the combined efforts of GameHeart and DreamHack, this past month has been the fastest turnaround from unveiling to production code on our MIT Overseer

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New “Workers Killed” notification panel for StarCraft 2

A new feature for the MIT Overseer Observer mod project: The “Workers Killed” notification is a little pop-up tab that appears on the left side of an SC2 observer screen that shows how many workers have been killed recently. Our goals for this feature are to make it easier for StarCraft 2 observers, casters, and spectators to identify and assess the amount of economic damage during attacks on the mineral line.

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Commercial Games for Academic Literacy

It’s no secret that video games have a long history with education. Some of the oldest educational video games have been around for decades. While we spend a lot of time and effort developing educational games, we should be discussing

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MIT Overseer Observer Mod

We’ve been experimenting with the StarCraft 2 Galaxy Editor at the MIT Game Lab over the summer and we’d like to share our current prototype casting tool. The MIT Overseer project aims to provide casters with real-time graphics to help them tell the story of a game while it is in progress. We are trying out several different ways of displaying what happened in the past of a single game and anticipating what might happen in the near future.

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Making Games in Peru, 5: A Perfect Storm

As the summer draws to a close, so has my time in Lima. For the last three months I’ve been fortunate enough to meet and follow lots of people in the local video games industry as they crunch through games,

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Making Games in Peru, 4: Playing Politics

Ever since its hackerish roots, the game development community in Peru has had an ambiguous relationship with the government. Back in the day, when the community was just coming together it was built heavily on lax regulations regarding intellectual property

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Making Games in Peru, 3: A Game of Risk

In strictly economical terms, there shouldn’t be a Peruvian gaming industry. The right conditions aren’t there: skills are hard to acquire, financing is not readily available, and much better financial returns can be secured by looking elsewhere in the economy.

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Experiments in rapid prototyping, part 2

This is part 2 of a series of blog posts about our first summer rapid prototyping experiment. See part 1 for the background. We’ve had one development week so far. During the week of July 4th, we had only about

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Experiments in Rapid Prototyping, part 1

This summer, we’re experimenting with rapid prototyping. Every other week, we’re making something: a game, a tool, a website, an object. These might be physical, digital, software, or hardware. For our purposes, what we make is not as important as

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Making Games in Peru, 2: Finding a Place in the Global Industry

As recently as a decade ago, one would have been hard pressed to say there’d be a promising future for the gaming industry in Peru, or elsewhere in Latin America. Success stories were short lived, and post mortems would routinely

Posted in Research, Thoughts