Teeter

Teeter

2016: Sophia Chesrow

Teeter is a game of negotiation. It explores how people interact with one another in uncertain situations. Using keywords and an object, the game is framed with specific contexts and provides an abstracted medium through which players interact. While some scenarios are more competitive and aggressive, others are more cooperative and harmonious. Rather than creating specific rules, the goal is to allow players to determine how the object will be used and what type of game they are playing. This is a study of how play can be simultaneously competitive and cooperative, depending on the context and negotiation of the users. [Project Report]

Images

Teeter 1 3

As Studio Manager for the MIT Game Lab, Rik Eberhardt spends his days playing Tetris: with people, boxes, tasklists, equipment, and time. When not staring at a spreadsheet trying to fit in another computer purchase, a last minute event budget, or placing undergraduate researchers on a Game Lab project, he's chipping away at spreadsheets on his DS, reproducing pixel-art in Picross and Picross 3D. His favorite moments on the job are working on projects with student workers and having fun social interactions forced on him despite his busy schedule. Contact him about research projects at the MIT Game Lab at gamelab-request@mit.edu