Friday Games: Starcraft 2 Heart of the Swarm

StarCraft II just had its first expansion pack (remember those?) featuring new units and a new campaign, plus a good number of community features that both reflect the state of eSports and hearken back to the Battle.net of the ’90s. The online multiplayer mode of the game can be fiercely competitive, so we thought it might be fun to invite some of the seasoned players in the lab not to play, but instead to coach new players who may be interested in having a shot at this latest iteration of the franchise. We’ll also look at how Blizzard has redesigned the experience of transitioning from single-player to multiplayer with new training and AI modes.

As usual, we’ll start at 4pm in MIT room 26-153. Join us in person or on Twitch!

Philip Tan is the creative director for the MIT Game Lab. He teaches CMS.608 Game Design and CMS.611J/6.073J Creating Video Games at the Massachusetts Institute of Technology. For the past 6 years, he was the executive director for the US operations of the Singapore-MIT GAMBIT Game Lab, a game research initiative. He complements a Master's degree in Comparative Media Studies with work in Boston's School of Museum of Fine Arts, the MIT Media Lab, WMBR 88.1FM and the MIT Assassins' Guild, the latter awarding him the title of "Master Assassin" for his live-action roleplaying game designs. He also founded a DJ crew at MIT.

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