Friday Games: FTL Faster Than Light

A city in the sky? We're heading to SPACE

FTL is an indie game that brings to life everything we know about space travel: targeting engines, redirecting power to shields, evacuating airlocks, teleporting away teams. This starship-management game was an early Kickstarter success and is now a critically-acclaimed example of the “roguelike-like” movement, i.e. games designed around the procedural generation and rapid cycle of life and permadeath that are the hallmarks of the genre, yet departing from the grid-based, dungeon-crawling constraints from Rogue. (Not to be confused with Space Rogue, which has very different DNA but very similar themes to FTL.)

As usual, we’ll start at 4pm in MIT room 26-153. Join us in person or on Twitch!

Philip Tan is the creative director for the MIT Game Lab. He teaches CMS.608 Game Design and CMS.611J/6.073J Creating Video Games at the Massachusetts Institute of Technology. For the past 6 years, he was the executive director for the US operations of the Singapore-MIT GAMBIT Game Lab, a game research initiative. He complements a Master's degree in Comparative Media Studies with work in Boston's School of Museum of Fine Arts, the MIT Media Lab, WMBR 88.1FM and the MIT Assassins' Guild, the latter awarding him the title of "Master Assassin" for his live-action roleplaying game designs. He also founded a DJ crew at MIT.

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