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Author: Zac Hill

Zac Hill is the Chief Operating Officer of The Future Project, a Draper Richards Kaplan Fellowship-winning education initiative devoted to giving every child in America the opportunity to turn his or her dreams into action. It currently operates inside 14 schools across New York, New Haven, and Washington, DC. Before this, he was a Lead Game Designer for the card game Magic: The Gathering and a Lead Deck Designer for the award-winning XBox Live Arcade games Duels of the Planeswalkers and Duels of the Planeswalkers 2012. His work has appeared or been featured in The Wall Street Journal, The Huffington Post, Seattle Magazine, Seattle CityArts, and The Believer, and he's taught at Richard Hugo House and the University of Washington. His debut fiction collection, Stories from the Collective Consciousness, is due out this fall from Monarch Press. A 2008-2009 Luce Scholar in political journalism, Zac was also a policy advisor to Memphis Mayor AC Wharton before he decided to take this whole "game design" thing all serious-like. He's interested in the critical theory of games, e-sports broadcasting (he currently provides color commentary for the Magic Pro Tour), gaming-related popular critical writing, "mainstream" game design, gaming as a conceptual mode of learning, and all kinds of other stuff he'd just love to talk with you about over a) coffee or b) Twitter, where you can follow him @zdch.

Your Worst Critic

By Zac Hill Posted on October 1, 2013 Posted in Thoughts Tagged with design, feedback, magic, mtg, testing, user
Your Worst Critic

This past weekend I had the pleasure of attending the Magic: The Gathering Theros Prerelease in Roanoke, VA, hosted by the awesome Evan Erwin over at StarCityGames.com. A Prerelease is where a bunch of players gather together before the set …

Your Worst Critic Read more »

Making Good Things: Some Comments on Independent Games

By Zac Hill Posted on August 14, 2013 Posted in Thoughts

As a former lead game design for Magic: The Gathering, I was recently invited to serve as a featured curator for the analog side of Boston Festival of Independent Games.  Over the course of this process—as well as in the …

Making Good Things: Some Comments on Independent Games Read more »

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