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Author: Philip Tan

Philip Tan is the creative director for the MIT Game Lab. He teaches CMS.608 Game Design and CMS.611J/6.073J Creating Video Games at the Massachusetts Institute of Technology. For the past 6 years, he was the executive director for the US operations of the Singapore-MIT GAMBIT Game Lab, a game research initiative. He complements a Master's degree in Comparative Media Studies with work in Boston's School of Museum of Fine Arts, the MIT Media Lab, WMBR 88.1FM and the MIT Assassins' Guild, the latter awarding him the title of "Master Assassin" for his live-action roleplaying game designs. He also founded a DJ crew at MIT.

Friday Games: Terror from the Unknown UFO

By Philip Tan Posted on October 26, 2012 Posted in Events

This Friday at 4pm, we’ll compare a couple of missions from the earliest X-COM games from Microprose to the most recent XCOM title from Firaxis. From saturday-morning heroes to Lovecraftian abysses to space marines, it’s neat to see what has …

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Register for Futures of Entertainment 6

By Philip Tan Posted on October 24, 2012 Posted in Events

Registration is open for Futures of Entertainment, an annual event exploring the current state and future of media properties, brands, and audiences and the way these groups interact and intersect with one another. This year’s event, Nov. 9-10 at MIT, …

Register for Futures of Entertainment 6 Read more »

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Games in Everyday Life 2012

  • MIT Game Lab Past and Future
  • Keynote: Peter Molyneux
  • Applied Game Research
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  • Keynote: Sebastian Seung

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