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September 2016

Boston Festival of Indie Games 2016

September 10, 2016 @ 10:00 am - 8:00 pm
Johnson Ice Rink, 120 Vassar St
Cambridge, MA 02139 United States
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Sponsored by the MIT Game Lab The Boston Festival of Indie Games is a celebration of independent game development with emphasis on the New England and neighboring regions. The Boston Festival of Indie Games seeks to support and showcase the efforts of independent game developers by providing an inclusive, safe, family-friendly event that encourages attendees to share and interact with games in various media, from video games to tabletop games and beyond. The Boston Festival of Indie Games is focused …

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October 2016

Game Maker’s Guild October Workshop “Asymmetrical Interaction in Co-op Board Games”

October 12, 2016 @ 7:00 pm - 9:00 pm
STEP Lab (E15-301), 20 Ames St
Cambridge, MA 02139 United States
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The Game Makers Guild has a special opportunity this month. Mikael Jakobsson is a Research Scientist at the MIT Game Lab who has a longstanding professional interest in co-located collaborative games, both video games and board games. While these games allow for unique and very rewarding gaming experiences, they also come with some inherent pit falls that designers need to be aware of. In the case of board games, there is a well known issue referred to as alpha gaming or quarterbacking. This issue is especially prevalent in co-op games.

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Boston Indies: “Creating Play: Lessons from a Year in the Toy Industry”

October 17, 2016 @ 6:00 pm
32-141, 32 Vassar St
Cambridge, MA 02139 United States
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We are hosting the monthly Boston Indies meetup again this month:

Game designer Jenna Hoffstein worked in the games industry for nearly a decade before joining Hasbro. She returns from a year spent in the toy industry to share new lessons she’s learned about creating play.

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January 2017

What Playfulness Can Change: “Serious Game Co-design”

January 12, 2017 @ 2:00 pm - 4:00 pm
CMS/W E15-315, 20 Ames St
Cambridge, MA 02142 United States
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Serious games are games that have another purpose than just pure entertainment. In this class, we will test a serious game about Blockchain, and try to assess it and find guidelines for when you're developing that kind of game. After that, I will share tips with you to design your serious game! Don't hesitate to come with a topic in mind.

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Designing Games to affect Social Change

January 14, 2017 @ 1:00 pm - 4:00 pm
MIT Game Lab, Compton Labs, Massachusetts Institute of Technology
Cambridge, MA 02139 United States
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Hosted by the MIT Game Lab Facilitated by Mack Cameron of MegaGames United and Sam Liberty from the Engagement Lab at Emerson College: Due to the current events, many gamers have been asking how they can be more involved in affecting positive change in our new political climate. You can volunteer for worthy causes, you can contact your representatives, and you can design a game. Games are unique mediums for story-telling. We love them because they are immersive and because …

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Boston Indies: “Stop Remaking Mario”

January 16, 2017 @ 6:00 pm - 9:00 pm
32-155, 32 Vassar St
Cambridge, MA 02143 United States

Sponsored by the MIT Game Lab RSVP Required. The MIT Game Lab is happy to host the Boston Indies group this January for their monthly meeting. As usual, doors open at 6pm for networking. The talk starts at 7pm. "Stop Remaking Mario" Seth and Kelsey are back from Omaha, Nebraska, after a three month adventure as paid artists-in-residency. There, they wowed the local art community with their "interactive art" (aka video games). They have a lot to tell you about …

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Play Labs 2017 Applications Open

January 18, 2017 - February 21, 2017

Applications are open to companies founded by MIT alumni or students for the inaugural edition of PlayLabs, a new A summer accelerator for MIT students & alumni using playful technologies, taking place on MIT's campus, hosted by the MIT Game Lab, and operated by Bayview Labs.

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What Playfulness Can Change: “Playfulness and Your Project”

January 19, 2017 @ 2:00 pm - 4:00 pm
CMS/W E15-315, 20 Ames St
Cambridge, MA 02142 United States
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When you're designing something, it's important to take the user experience into account. What I'm offering you in this class is to come with a project you have in mind (a technology, a product, a service) and to empower the experience with the playful methodology. You will see how you can use the playful value proposition, and if you don't have an idea in mind, I have several interesting ones for you.

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Global Game Jam 2017 at MIT

January 20, 2017 @ 5:00 pm - January 22, 2017 @ 6:00 pm
32-123, Kirsch Auditorium, Stata Center, 32 Vassar St
Cambridge, MA 02142 United States
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The Global Game Jam (GGJ) is the world's largest game jam event taking place around the world at physical locations. Think of it as a hackathon focused on game development. It is the growth of an idea that in today’s heavily connected world, we could come together, be creative, share experiences and express ourselves in a multitude of ways using video games – it is very universal. The weekend stirs a global creative buzz in games, while at the same …

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What Playfulness Can Change: “Playfulness and Your Team”

January 26, 2017 @ 10:00 am - 12:00 pm
CMS/W E15-315, 20 Ames St
Cambridge, MA 02142 United States
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We'll see how to use playfulness in a team. How can you empower them using playful levers? Together, we'll practice by taking examples and try to use the playful design methodology to do this. We'll choose together practical use cases you can encounter in your daily routines at work and try to make a change in order to make them more playful!

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