April 2013
Physics Video Games at the Science Carnival & Robot Zoo
Come play A Slower Speed of Light and the big 4-player version of Squeezicks with us (and maybe learn something about physics)
Find out more »Play Day at the MIT Museum
Be a good sport! Play around with games and more from the MIT Media Lab's Lifelong Kindergarten group, the MIT Game Lab, Education Arcade, Learning Games Network, EyeWire, and others. This program will feature demonstrations and hands-on activities designed especially for teens.
Find out more »May 2013
Final Presentations: CMS.617 “Advanced Games Studio”
This has been our first semester teaching "Advanced Games Studio", a course designed for students to bring into practice the methods they've learned about game production and design from their previous MIT Game Lab-taught classes (CMS.611 "Creating Videogames" and CMS.608 "Game Design"). Students signed up for the course with teams and game ideas in mind and were tasked with pitching their game to us and spending a full semester prototyping, iterating, and producing their games. Students were allowed to make …
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Find out more »October 2013
Todd Harper: “Let’s Fight Like Gentlemen”
The culture of fighting games—digital games of competitive martial arts-style combat—is one of the most interesting and contentious of gamer subcultures. This talk examines the influences and norms of that community, including its spiritual and physical roots in the arcade, common gameplay practices, and how issues of ethnicity and gender collide with gamer identity in the ‘FGC’. Todd Harper is a researcher at the MIT Game Lab with a background in mass communication and cultural studies. His current research focuses …
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Find out more »December 2013
CMS.611 “Creating Videogames” Student Postmortems
The Fall 2013 session of CMS.611 "Creating Videogames" will present their final projects as postmortems.
CMS.611 is a class designed to teach production practices for small teams making digital games. For their final project, students formed in teams of 8-10 to practice iterative design methods, agile project management, and regular play testing and user testing. This semester, we have 3 teams who will present the problems and challenges they faced this semester, what they were able to overcome, what went horribly awry, and what they learned from the process. An audience member will be asked to play the game before each presentation as a live demo of their games. There will be time after each presentation for questions to the teams.
Find out more »April 2014
Play Day at the MIT Museum
Play around with games and more from the MIT Game Lab, Education Arcade, Learning Games Network, EyeWire and others. Featured demonstrations and hands-on activities are designed especially for teens.
Find out more »December 2014
Student Postmortems from “Creating Videogames” class: Games for Humanitarian Relief
On Wednesday, December 10th, at 1pm students from our MIT class “Creating Videogames” will show off their final game projects to the public in the Stata Center, room 32-155! Everyone is welcome to join us, and light refreshments will be served.
Find out more »July 2015
Presentations: MIT-Shenkar Meaningful Games Workshop
We are inviting the public to attend the final presentations of the work created during the first MIT-Shenkar Meaningful Games Workshop.
Friday, July 31st at 4:30pm in the Kirsch Auditorium (Building 32-123).
Find out more »May 2016
Final Presentations for “Creating Videogames” Spring 2016
This Wednesday, students from our MIT class “Creating Video Games” will show off their final game projects to the public! Everyone is welcome to join us, and light refreshments will be served. Working in teams, students of CMS.611/6.073J have spent the last seven weeks refining early prototypes into a complete computer game. This year, students worked on the following prompts: “The Norman Parable” - games which feature usability as a gameplay mechanic or theme “Big Screen, Small Screen” - games …
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Find out more »August 2018
Play Labs 2018 Demo Day
Come join us for Play Labs' Demo Day @ MIT, a playful tech accelerator hosted by the MIT Game Lab. Batch 2 consists of 10 startups working with playful tech, including VR/AR/AR/esports for entertainment, gaming, and business applications.
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