July 2018
Boston Indies: July, Lecture TBA
The MIT Game Lab is happy to host the Boston Indies group this July for their monthly meeting. This month features a lecture, TBA when details come in.
Find out more »September 2018
Boston Indies: September, Lightning Talks
The MIT Game Lab is happy to host the Boston Indies group this September for their monthly meeting. This month features a round of 'Lightning Talks' - short talks, rants, or raves from members of the Boston Indies communities about topics that are important to them.
Find out more »October 2018
Boston Indies: October, Gwen Frey “The Secret to Success in Indie Games”
The MIT Game Lab is happy to host the Boston Indies group this September for their monthly meeting. In this talk The Molasses Flood Founder and CFO Gwen Frey outlines her strategy for starting an indie studio and launching a successful indie game. She will use examples from her experience co-founding The Molasses Flood, detailing what worked and what didn't work for their team as they built their studio and launched their flagship title The Flame in The Flood.
Find out more »November 2018
Boston Indies: November, Demo/Hack Night
The MIT Game Lab is happy to host the Boston Indies group this September for their monthly meeting. This month features a round of 'Lightning Talks' - short talks, rants, or raves from members of the Boston Indies communities about topics that are important to them.
Find out more »January 2019
IAP 2019: Board Games and Counter Colonialism in the Americas
IAP Class, limited enrollment: What messages and ideologies are embedded in the games we play, why does it matter, and how can we do better? In this two day workshop, we will look at contemporary board games with colonialist themes set in the Americas. We will discuss and play the games using a critical postcolonial lens in order to see how we can understand the function of these cultural artifacts in a greater political context. We will look at problematic issues which are prevalent in current commercial games, but we will also look at examples of counter-colonialist games.
Find out more »IAP 2019: Writing for Videogames: It’s Almost as Fun as it Sounds
IAP class, limited enrollment: My first video game writing job was a year-long stint with an iOS company that wanted to start a game franchise. They had a concept: mercs with guns. They had a genre: sci-fi. They didn’t have a game title, a universe, bad guys, weaponry, spaceships, or a plot. So I gave them what they needed (SHADOWGUN) and they paid me for it, and thus began my somewhat-lucrative job as a video game writer. In this one-day, three-hour seminar, I’ll tell you what I’ve done right in my career, what I’ve done wrong, and I’ll offer suggestions on both world-building and character-building. Questions from the audience are both expected and needed.
Find out more »January 2020
IAP 2020: DJ History and Technology
DJ: disk jockey
Selector, crate digger, musical host, turntablist
This series looks at the evolution of music, technologies, and practices of the modern dancefloor DJ. Join us every Friday afternoon in January for discotheque history and classic grooves!
Find out more »April 2020
Explore the Minecraft Institvte of Technology with our Creating Videogames class!
We’re opening our Creating Videogames class for a day on Twitch! As part of our unit on spectation, streaming, and moderation, join research scientist Philip Tan explore the new Minecraft Institvte of Technology at http://twitch.tv/MITGameLab on Wednesday, April 29th, from 2-2:45pm EDT!
Find out more »September 2020
Break this Code: “Tmb’a uism i xchhtm qv iv pwcz!”
Participants will leave this session with a puzzle of their own design to stump their friends! We will learn about different kinds of puzzles, how puzzle designers approach puzzle creation, and the challenges of making a puzzle difficult but solvable.
Find out more »Playing in Extreme Environments: What space health research can teach us about adapting to life during pandemic
Panelists will discuss their work in designing and studying living spaces for astronauts and we’ll connect this to the stressors affecting our current living situation. Astronauts also face the challenge of living and working in extreme environments. Surrounded by danger, extreme heat or cold, poisonous gases, or a lack of oxygen, they live in small living quarters, closed off from the outside world and with only tenuous connections back to their loved ones at home. But throughout all of this, not only do they find opportunities to play, they make it an important factor in their lives.
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