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Boston Unity Group – “Sensory Input – Making games that can see, hear and feel”

October 27, 2014 @ 6:00 pm - 9:00 pm

Sponsored by the MIT Game Lab

Sensory Input – Making games that can see, hear and feel.

Most of the input we deal with as game developers comes from the keyboard, mouse, and gamepad, but there are more ways we can interact with our gaming devices. Join Ray Brierly as he shows off some of the more unconventional ways to get player input in Unity, including the following:
• Motion controls
• Device camera input
• Audio input
• Web data as input

RSVP to attend!


Ray Brierly is a software developer who has been working with Unity 3d for the past few years. He has made popular web and Android applications, and is currently working with his brother, Will, on the Xbox One release of Soda Drinker Pro, the world’s most advanced soda drinking simulator.

B.U.G. is a bi-monthly gathering of Unity developers in the Boston area. Their mission is to bring artists, programmers, designers, and those curious about Unity together to share experiences and network.


32 Vassar St
Cambridge, MA 02139 United States
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