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X-WR-CALNAME:MIT Game Lab
X-ORIGINAL-URL:http://gamelab.mit.edu
X-WR-CALDESC:Events for MIT Game Lab
BEGIN:VEVENT
DTSTART;TZID=America/New_York:20141027T180000
DTEND;TZID=America/New_York:20141027T210000
DTSTAMP:20260522T191234
CREATED:20140924T173749Z
LAST-MODIFIED:20140929T120209Z
UID:2484-1414432800-1414443600@gamelab.mit.edu
SUMMARY:Boston Unity Group - "Sensory Input - Making games that can see\, hear and feel"
DESCRIPTION:Sponsored by the MIT Game Lab \nSensory Input – Making games that can see\, hear and feel. \nMost of the input we deal with as game developers comes from the keyboard\, mouse\, and gamepad\, but there are more ways we can interact with our gaming devices. Join Ray Brierly as he shows off some of the more unconventional ways to get player input in Unity\, including the following:\n• Motion controls\n• Device camera input\n• Audio input\n• Web data as input \nRSVP to attend! \nABOUT THE SPEAKERS: \nRay Brierly is a software developer who has been working with Unity 3d for the past few years. He has made popular web and Android applications\, and is currently working with his brother\, Will\, on the Xbox One release of Soda Drinker Pro\, the world’s most advanced soda drinking simulator. \nABOUT THE BOSTON UNITY GROUP\nB.U.G. is a bi-monthly gathering of Unity developers in the Boston area. Their mission is to bring artists\, programmers\, designers\, and those curious about Unity together to share experiences and network. \n\n!function(d\,s\,id){var js\,fjs=d.getElementsByTagName(s)[0];if(!d.getElementById(id)){js=d.createElement(s); js.id=id;js.async=true;js.src="https://secure.meetup.com/script/21021123101537681383/api/mu.btns.js?id=kg9e2q2v0528f3vu7fqrg8nrbc";fjs.parentNode.insertBefore(js\,fjs);}}(document\,"script"\,"mu-bootjs");\n\n
URL:http://gamelab.mit.edu/event/boston-unity-group-sensory-input-making-games-that-can-see-hear-and-feel/
LOCATION:32-141\, 32 Vassar St\, Cambridge\, MA\, 02139\, United States
GEO:42.3618641;-71.0905626
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CATEGORIES:Lecture,Sponsored Event
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