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Serious games are games that have another purpose than just pure entertainment. In this class, we will test a serious game about Blockchain, and try to assess it and find guidelines for when you're developing that kind of game. After that, I will share tips with you to design your serious game! Don't hesitate to come with a topic in mind.Find out more »
Hosted by the MIT Game Lab Facilitated by Mack Cameron of MegaGames United and Sam Liberty from the Engagement Lab at Emerson College: Due to the current events, many gamers have been asking how they can be more involved in affecting positive change in our new political climate. You can volunteer for worthy causes, you can contact your representatives, and you can design a game. Games are unique mediums for story-telling. We love them because they are immersive and because…Find out more »
Sponsored by the MIT Game Lab RSVP Required. The MIT Game Lab is happy to host the Boston Indies group this January for their monthly meeting. As usual, doors open at 6pm for networking. The talk starts at 7pm. "Stop Remaking Mario" Seth and Kelsey are back from Omaha, Nebraska, after a three month adventure as paid artists-in-residency. There, they wowed the local art community with their "interactive art" (aka video games). They have a lot to tell you about…Find out more »
Applications are open to companies founded by MIT alumni or students for the inaugural edition of PlayLabs, a new A summer accelerator for MIT students & alumni using playful technologies, taking place on MIT's campus, hosted by the MIT Game Lab, and operated by Bayview Labs.Find out more »
When you're designing something, it's important to take the user experience into account. What I'm offering you in this class is to come with a project you have in mind (a technology, a product, a service) and to empower the experience with the playful methodology. You will see how you can use the playful value proposition, and if you don't have an idea in mind, I have several interesting ones for you.Find out more »
The Global Game Jam (GGJ) is the world's largest game jam event taking place around the world at physical locations. Think of it as a hackathon focused on game development. It is the growth of an idea that in today’s heavily connected world, we could come together, be creative, share experiences and express ourselves in a multitude of ways using video games – it is very universal. The weekend stirs a global creative buzz in games, while at the same…Find out more »
We'll see how to use playfulness in a team. How can you empower them using playful levers? Together, we'll practice by taking examples and try to use the playful design methodology to do this. We'll choose together practical use cases you can encounter in your daily routines at work and try to make a change in order to make them more playful!Find out more »
PAX East is in town and it's time for us board game designers to get together! Bring a prototype or just a critical eye to New England's largest group of tabletop game developers and playtesters!Find out more »
“Cloud and Crowd” technologies for creating cutting edge AAA games and innovative new interactive experiences.
With Amazon’s Lumberyard AAA game engine, Amazon Game Services’ GameLift supporting session-based multiplayer games, Amazon Web Services for cloud-based game features, and Twitch, etc.; Amazon brings a broad selection of technologies to bear on video game design and development. Join us to explore an overview of Amazon’s GameDev technologies and their educational offerings in support of student projects and faculty research.
The Goethe-Institut Boston and MIT Game Lab present the touring exhibition Games and Politics, which examines how computer games unfold their political potential. It explores the scope and limits of the computer game genre, constructing a counter-position within the entertainment industry with the aid of a repertoire of politically ambitious computer games from the past twelve years.Find out more »