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Boston Indies Meeting – “Acoustic Storytelling”
March 10, 2014 @ 6:00 pm - 9:00 pm
Sponsored by the MIT Game Lab
The MIT Game Lab is happy to host the Boston Indies group this March for their monthly meeting. This month features a postmortem from local developer, Jonathon Myers:
POSTMORTEM – ACOUSTIC STORYTELLING
Interactive radio drama Codename Cygnus is the result of reviving elements of old time radio drama with contemporary sound and narrative design techniques. Jonathon Myers of Reactive Studios will provide a postmortem of the past year of development. This session will cover some of the challenges, limitations, and discoveries that emerged while focusing entirely on acoustic storytelling. It will also cover some lessons learned about the ups and downs in the early stages of starting up and growing an indie studio.
Jonathon specializes in the use of narrative elements for casual audience engagement. He was responsible for the writing and narrative design of titles such as Indiana Jones Adventure World by Zynga Boston, Game of Thrones Ascent by Distruptor Beam, and Jack Lumber by Owlchemy Labs.
We’ll chew the fat for an hour, start announcements around 7pm, Jonathon will give his talk and we’ll have some time for Q&A and more fat-chewing afterwards!
We had an incredible turnout last month, if you’re a new member to the community, we hope to see you again! If you are a veteran BI-er, you’re cool too!
About Boston Indies (www.bostonindies.com):
Boston Indies is a community of dedicated independent game developers in Massachusetts and the surrounding area. Boston Indies works to foster a sense of community among Boston’s independent game developers, facilitate monthly meet-ups and other related community events, encourage developers to create games independent of large budgets and large company ties, provide a safe environment to obtain critical feedback on game development works in progress and serve as a brain trust for important information sharing among local independent developers.