The MIT Game Lab is hosting the Global Game Jam for 2013 at their new location in Building 26. We are partnering with our friends the Learning Games Network and Education Arcade at our location to make games and game prototypes for entertainment, learning, and social change.Find out more »
Week-long workshop offered through MIT's Short Programs.
Digital games pose greater challenges than business software projects of similar scope due to complexities in prototyping, testing, and platform variability. Game developers are thus required to exercise more flexibility in software specifications and functionality. Professionals have to modify their approaches to design and team management while keeping abreast of broad changes to technology such as cloud computing, mobility, and tools.
The Global Game Jam (GGJ) is the world's largest game jam event taking place around the world at physical locations. Think of it as a hackathon focused on game development. It is the growth of an idea that in today’s heavily connected world, we could come together, be creative, share experiences and express ourselves in a multitude of ways using video games – it is very universal. The weekend stirs a global creative buzz in games, while at the same time exploring the process of development, be it programming, iterative design, narrative exploration or artistic expression. It is all condensed into a 48 hour development cycle. The GGJ encourages people with all kinds of backgrounds to participate and contribute to this global spread of game development and creativity.Find out more »
Hosted by the MIT Game Lab Facilitated by Mack Cameron of MegaGames United and Sam Liberty from the Engagement Lab at Emerson College: Due to the current events, many gamers have been asking how they can be more involved in affecting positive change in our new political climate. You can volunteer for worthy causes, you can contact your representatives, and you can design a game. Games are unique mediums for story-telling. We love them because they are immersive and because …Find out more »