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GAME DEVELOPMENT FOR SOFTWARE ENGINEERS
August 5, 2013 - August 9, 2013$3,750
Week-long workshop offered through MIT’s Professional Education, Short Programs office.
Digital games pose markedly different challenges from business software projects of similar scope. Due to complexities in prototyping, testing, and platform variability, developers are required to exercise more flexibility in software specifications and functionality. Seasoned professionals have to modify their approaches to design and team management while accounting for broad changes to user behavior and technology. (e.g. cloud computing, mobility, and tools)
This course is intended for software development professionals aiming to understand the similarities and differences between modern software engineering and game development practices. Over the week, participants will conceive and develop prototype games in small teams, with access to modern game development tools, talks, and guidance from the mentors of the award-winning MIT Game Lab. (Ranked for the past 3 years on the Princeton Review’s Top 10 Game Design Programs)
Applicable industries include entertainment apps, such as mobile developers, interactive story book developers for e-readers and tablets, as well as games for serious applications, such as health care, defense, education, and training.
For the past seven years, the MIT Game Lab has made games for research, exploring areas such as artificial intelligence, complex systems, education and pedagogy, game development tools, narrative design, and player research tools. Their games have received awards for their contributions to innovative game development and have been highlighted at the Independent Game Festival, Indiecade, Games for Change, the Serious Play Conference, and the Foundations of Digital Games conference.
More details are on the registration page.
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