April 2014
Boston Unity Group meeting – “Playmaker: Making Games with or without Coding in Unity”
Jenna Hoffstein and Creath Carter present PlayMaker as a platform for non-programmers and other designer-types to create interactive games with or without coding in Unity.
Find out more »May 2014
CMS Colloquium: Philip Jones: “Gaming In Color”
"Out of the closet & into the arcade! The story of the queer gaming community, gaymer culture and events, and the rise of LGBTQ themes in video games."
Find out more »August 2014
Boston Indies Meeting – Lightning Talks
The MIT Game Lab is happy to host the Boston Indies group this August for their monthly meeting. This month features a round of 'Lightning Talks' - short talks, rants, or raves from members of the Boston Indies communities about topics that are important to them.
Find out more »September 2014
Riot Games at MIT: Big Data and Champion Design
Riot Games is coming to MIT to talk with us about how data and research influence the design of their game, League of Legends. We have two speakers: (A Week in the) Life of a Data Engineer Speaker: Chris Kudelka Ever wonder what an average week looks like for a big data engineer at Riot Games? Chris Kudelka, a data engineer at Riot Games, will share his personal experience breaking into gaming, how League of Legends and data thrive together, …
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Find out more »October 2014
Women in Games, Boston – Deck Building Game Jam
Andrew Davis will talk about deckbuilding games including Dominion, Ascension, and Star Realms. Why are these sorts of games popular? What are the differences, good and bad, between these sorts of games and trading card games like Magic and Pokemon?
After a discussion and overview, we will break up into groups and create a deck building game on the spot. Andrew will bring the game's basic shell; everyone will contribute card ideas, art, theme, card names, and gameplay effects for each card. And then, of course, we'll play it. We'll wrap up with thoughts about what we liked and what we didn't, and then the game will be released as a free PDF.
Boston Indies Meeting – October Lightning Talks
The MIT Game Lab is happy to host the Boston Indies group this October for their monthly meeting. This month features a round of 'Lightning Talks' - short talks, rants, or raves from members of the Boston Indies communities about topics that are important to them.
Find out more »Boston Unity Group – “Sensory Input – Making games that can see, hear and feel”
Most of the input we deal with as game developers comes from the keyboard, mouse, and gamepad, but there are more ways we can interact with our gaming devices. Join Ray Brierly as he shows off some of the more unconventional ways to get player input in Unity.
Find out more »November 2014
Making Games in Unreal Engine 4, No Coding Required!
This intermediate/advanced session will show the attendees how to prototype a complete game experience in Unreal Engine 4 entirely from scratch, without writing a single line of code. Using Blueprint, Unreal Engine’s powerful visual scripting system, we will build a game completely from scratch and, time permitting, deploy it to an Android device.
Find out more »January 2015
Interactive Film Screening: 48 Hour Games
Before the Global Game Jam starts, we will be screening 48 Hour Games - an interactive documentary moderated by the creator, current Open Documentary Lab fellow, Suvi Andrea Helminen. This is open to anyone!
Find out more »February 2015
Gonzalo Frasca: “Play, Videogames and Education Reform”
No, videogames are not going to change the school system. Unfortunately, the majority of educational games cater to the fears of parents and administrators rather than to the children's needs. How should we create games that are both useful and effective inside and outside the classroom?
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