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April 2014

Boston Unity Group meeting – “Playmaker: Making Games with or without Coding in Unity”

April 22, 2014 @ 7:00 pm - 9:00 pm
32-141, 32 Vassar St
Cambridge, MA 02139 United States
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"Pat the Cat" © Yann le Coroller, 2011-2012

Jenna Hoffstein and Creath Carter present PlayMaker as a platform for non-programmers and other designer-types to create interactive games with or without coding in Unity.

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May 2014

CMS Colloquium: Philip Jones: “Gaming In Color”

May 8, 2014 @ 5:00 pm - 7:00 pm
MIT Media Lab, E14-633, 75 Amhest St
Cambridge, MA 02142 United States
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"Out of the closet & into the arcade! The story of the queer gaming community, gaymer culture and events, and the rise of LGBTQ themes in video games."

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August 2014

Boston Indies Meeting – Lightning Talks

August 18, 2014 @ 6:00 pm - 9:00 pm
32-155, 32 Vassar St
Cambridge, MA 02143 United States
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The MIT Game Lab is happy to host the Boston Indies group this August for their monthly meeting. This month features a round of 'Lightning Talks' - short talks, rants, or raves from members of the Boston Indies communities about topics that are important to them.

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September 2014

Riot Games at MIT: Big Data and Champion Design

September 23, 2014 @ 5:00 pm - 7:00 pm
32-155, 32 Vassar St
Cambridge, MA 02143 United States
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Riot Games is coming to MIT to talk with us about how data and research influence the design of their game, League of Legends. We have two speakers: (A Week in the) Life of a Data Engineer Speaker: Chris Kudelka Ever wonder what an average week looks like for a big data engineer at Riot Games? Chris Kudelka, a data engineer at Riot Games, will share his personal experience breaking into gaming, how League of Legends and data thrive together, …

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October 2014

Women in Games, Boston – Deck Building Game Jam

October 6, 2014 @ 6:00 pm - 9:00 pm
32-144, 32 Vassar St
Cambridge, MA 02143 United States
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Andrew Davis will talk about deckbuilding games including Dominion, Ascension, and Star Realms. Why are these sorts of games popular? What are the differences, good and bad, between these sorts of games and trading card games like Magic and Pokemon?
After a discussion and overview, we will break up into groups and create a deck building game on the spot. Andrew will bring the game's basic shell; everyone will contribute card ideas, art, theme, card names, and gameplay effects for each card. And then, of course, we'll play it. We'll wrap up with thoughts about what we liked and what we didn't, and then the game will be released as a free PDF.

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Boston Indies Meeting – October Lightning Talks

October 20, 2014 @ 6:00 pm - 9:00 pm
32-141, 32 Vassar St
Cambridge, MA 02139 United States
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The MIT Game Lab is happy to host the Boston Indies group this October for their monthly meeting. This month features a round of 'Lightning Talks' - short talks, rants, or raves from members of the Boston Indies communities about topics that are important to them.

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Boston Unity Group – “Sensory Input – Making games that can see, hear and feel”

October 27, 2014 @ 6:00 pm - 9:00 pm
32-141, 32 Vassar St
Cambridge, MA 02139 United States
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Most of the input we deal with as game developers comes from the keyboard, mouse, and gamepad, but there are more ways we can interact with our gaming devices. Join Ray Brierly as he shows off some of the more unconventional ways to get player input in Unity.

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November 2014

Making Games in Unreal Engine 4, No Coding Required!

November 18, 2014 @ 5:00 pm - 7:00 pm
32-155, 32 Vassar St
Cambridge, MA 02143 United States
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This intermediate/advanced session will show the attendees how to ​prototype a complete game experience in Unreal Engine 4 ​entirely from scratch, ​without writing a single line of code. Using Blueprint, Unreal Engine’s powerful visual scripting system, we will build a game completely from scratch and, time permitting, deploy it to an Android device.

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January 2015

Interactive Film Screening: 48 Hour Games

January 23, 2015 @ 4:00 pm - 5:00 pm
32-155, 32 Vassar St
Cambridge, MA 02143 United States
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Before the Global Game Jam starts, we will be screening 48 Hour Games - an interactive documentary moderated by the creator, current Open Documentary Lab fellow, Suvi Andrea Helminen. This is open to anyone!

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February 2015

Gonzalo Frasca: “Play, Videogames and Education Reform”

February 23, 2015 @ 5:00 pm - 7:00 pm
32-141, 32 Vassar St
Cambridge, MA 02139 United States
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No, videogames are not going to change the school system. Unfortunately, the majority of educational games cater to the fears of parents and administrators rather than to the children's needs. How should we create games that are both useful and effective inside and outside the classroom?

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