June 2016
Guest Lecture: Case Studies of Online Games in China, presented by Tencent Interactive Entertainment
Guests from Tencent Interactive Entertainment, Shenzhen will present case studies about the brand development and user research that has gone into development of their highly played competitive games, including their mobile MOBA King of Glory and globally available Dungeon Fighter Online (DNF). Speakers: Hou Miao : Tencent Interactive Entertainment Group Marketing Department | Assistant General Manager Yao Yuan : Tencent Interactive Entertainment Group | Game Producer Huiying Liang : Tencent Interactive Entertainment Group Marketing Department | User Research Manager Chueng …
Find out more »January 2019
IAP 2019: Writing for Videogames: It’s Almost as Fun as it Sounds
IAP class, limited enrollment: My first video game writing job was a year-long stint with an iOS company that wanted to start a game franchise. They had a concept: mercs with guns. They had a genre: sci-fi. They didn’t have a game title, a universe, bad guys, weaponry, spaceships, or a plot. So I gave them what they needed (SHADOWGUN) and they paid me for it, and thus began my somewhat-lucrative job as a video game writer. In this one-day, three-hour seminar, I’ll tell you what I’ve done right in my career, what I’ve done wrong, and I’ll offer suggestions on both world-building and character-building. Questions from the audience are both expected and needed.
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