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November 2014

Girls Make Games — Boston Workshop!

November 22, 2014 @ 10:00 am - November 23, 2014 @ 4:00 pm
MIT, MIT
Cambridge, MA 02139 United States
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Girls are... Creative! Smart! Courageous! Resourceful! And Can Make Games!

Hosted by the MIT Game Lab Join us at Girls Make Games, Boston's first all girls game dev workshop that inspires girls to explore the world of video games. Girls Make Games Intro from LearnDistrict Inc. on Vimeo. Workshop Highlights Intro to Game Design, Art, and Programming Classes taught by professional game devs Price: $250 *financial aid available Dates: November 22-23 Ages: 9 - 15 Register online to attend.

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September 2015

Boston Festival of Indie Games 2015

September 12, 2015 @ 10:00 am - 8:00 pm
Johnson Ice Rink, 120 Vassar St
Cambridge, MA 02139 United States
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Sponsored by the MIT Game Lab The Boston Festival of Indie Games is a celebration of independent game development with emphasis on the New England and neighboring regions. The Boston Festival of Indie Games seeks to support and showcase the efforts of independent game developers by providing an inclusive, safe, family-friendly event that encourages attendees to share and interact with games in various media, from video games to tabletop games and beyond. The Boston Festival of Indie Games is focused …

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A Conversation with Jane McGonigal

September 17, 2015 @ 7:00 pm - 9:00 pm
MIT Bartos Theater, 20 Ames St. Building E15
Cambridge, MA 02139 United States
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Sponsored by the MIT Game Lab and MIT Education Arcade Harvard Book Store welcomes internationally renowned game designer and bestselling author of Reality is Broken JANE MCGONIGAL and Creative Director of the Education Arcade SCOT OSTERWEIL for a discussion of McGonigal's latest book, SuperBetter: A Revolutionary Approach to Getting Stronger, Happier, Braver and More Resilient—Powered by the Science of Games. In 2009 Jane McGonigal suffered a severe concussion. Unable to think clearly or work or even get out of bed, …

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October 2015

Rhythms & Methods: trans poetry and digital writing

October 11, 2015 @ 2:00 pm - 4:00 pm
32-123, Kirsch Auditorium, Stata Center, 32 Vassar St
Cambridge, MA 02142 United States
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Featuring Merritt Kopas, Allison Parrish, Charles Theonia and Tyler Vile, "Rhythms & Methods: trans poetry and digital writing" combines work from two of the most vibrant areas of trans writing today, shakes it all up, and waits to see what will happen: explosive reaction, or unexpected synthesis?

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November 2015

Boston Indies: “From Private Play to Public Entertainment: The Rise of Game Live-streaming” w/ TL Taylor

November 16, 2015 @ 6:00 pm - 9:00 pm
32-141, 32 Vassar St
Cambridge, MA 02139 United States
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Sponsored by the MIT Game Lab We are hosting the monthly Boston Indies meetup again this month, this time featuring Professor TL Taylor! In this talk I will present my multi-year project researching the growth of game live-streaming. From variety broadcasters to large e-sports productions, live-streaming has had a profound impact on game culture. I will discuss the growth of a new media genre on the Twitch platform and how broadcasters and audiences are taking what might otherwise be private …

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September 2016

Boston Festival of Indie Games 2016

September 10, 2016 @ 10:00 am - 8:00 pm
Johnson Ice Rink, 120 Vassar St
Cambridge, MA 02139 United States
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Sponsored by the MIT Game Lab The Boston Festival of Indie Games is a celebration of independent game development with emphasis on the New England and neighboring regions. The Boston Festival of Indie Games seeks to support and showcase the efforts of independent game developers by providing an inclusive, safe, family-friendly event that encourages attendees to share and interact with games in various media, from video games to tabletop games and beyond. The Boston Festival of Indie Games is focused …

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October 2016

Game Maker’s Guild October Workshop “Asymmetrical Interaction in Co-op Board Games”

October 12, 2016 @ 7:00 pm - 9:00 pm
STEP Lab (E15-301), 20 Ames St
Cambridge, MA 02139 United States
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The Game Makers Guild has a special opportunity this month. Mikael Jakobsson is a Research Scientist at the MIT Game Lab who has a longstanding professional interest in co-located collaborative games, both video games and board games. While these games allow for unique and very rewarding gaming experiences, they also come with some inherent pit falls that designers need to be aware of. In the case of board games, there is a well known issue referred to as alpha gaming or quarterbacking. This issue is especially prevalent in co-op games.

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January 2017

Designing Games to affect Social Change

January 14, 2017 @ 1:00 pm - 4:00 pm
MIT Game Lab, Compton Labs, Massachusetts Institute of Technology
Cambridge, MA 02139 United States
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Hosted by the MIT Game Lab Facilitated by Mack Cameron of MegaGames United and Sam Liberty from the Engagement Lab at Emerson College: Due to the current events, many gamers have been asking how they can be more involved in affecting positive change in our new political climate. You can volunteer for worthy causes, you can contact your representatives, and you can design a game. Games are unique mediums for story-telling. We love them because they are immersive and because …

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March 2017

Game Maker’s Guild: Pre-PAX Networking & Playtesting

March 9, 2017 @ 6:00 pm - 11:30 pm
32-124, 32 Vassar St
Cambridge, MA 02142 United States
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PAX East is in town and it's time for us board game designers to get together! Bring a prototype or just a critical eye to New England's largest group of tabletop game developers and playtesters!

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April 2017

Games and Politics: An Interactive Exhibition by the Goethe-Institut in cooperation with ZKM | Center for Art and Media

April 10, 2017 - April 14, 2017
Stata Center, TSMC Lobby, 32 Vassar Street
Cambridge, MA 02139 United States
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The Goethe-Institut Boston and MIT Game Lab present the touring exhibition Games and Politics, which examines how computer games unfold their political potential. It explores the scope and limits of the computer game genre, constructing a counter-position within the entertainment industry with the aid of a repertoire of politically ambitious computer games from the past twelve years.

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