January 2013
Technological Worlds
A group of striking short films and production stills provide a glimpse into the artist’s working process. Marcondes shares results from a 2-week workshop that prototyped a spatial narrative with MIT students and faculty from the MIT Game Lab. A gifted animator and filmmaker, Marcondes’ works have appeared on MTV, the BBC, Animal Planet and in film festivals across the globe.
Find out more »March 2013
CMS Colloquium presents Jesper Juul: “The Pain of Playing Video Games”
We often talk of video games as being "fun," but this is a mistake. When we play video games, our facial expressions are only occasionally those of of happiness, instead we frown and grimace when fail to achieve our goals. This is the paradox of failure: why do we play video games even though they make us unhappy?
Find out more »Play Nice! The Science of Player Behavior in Online Games
Toxic player behavior is one of the biggest problems in online gaming today. In this interactive discussion, Lin and Kwoh, along with Justin Reich of the Berkman Center for Internet & Society, will discuss how psychological insights can create greater civility in a networked world.
Find out more »November 2013
CMS Colloquium: Mary Flanagan
Mary Flanagan pushes the boundaries of medium and genre across writing, visual arts, and design to innovate in these fields with a critical play centered approach. Her groundbreaking explorations across the arts and sciences represent a novel use of methods and tools that bind research with introspective cultural production. As an artist, her collection of over 20 major works range from game-inspired systems to computer viruses, embodied interfaces to interactive texts; these works are exhibited internationally. As a scholar interested in how human values are in play across technologies and systems, Flanagan has written more than 20 critical essays and chapters on games, empathy, gender and digital representation, art and technology, and responsible design. Her three books in English include Critical Play (2009) with MIT Press.
Find out more »MIT Alumni in the Game Industry
MIT Students: Are you curious about how to get a job in the game industry as an MIT graduate? What kind of jobs can MIT prepare you for? What should you expect from your first job?
The MIT Game Lab has invited a number of local MIT alumni in the game industry to talk about their experiences entering the industry.
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