DRAWN

2016: Danniely Staback

The idea for this project arises from the purposeful intersection of three ideas: generative drawing, collaborative drawing, and playful interaction. It attempts to bridge the three through the creation of a game, which has as an outcome both a drawing and a human interaction. This research is carried out through prototyping and testing, and founded in different theoretical frameworks that allow for a back-and-forth analysis between the different components and the game as a whole. The project attempts to make meaningful theoretical connections that may lead to new ways of approaching drawing in the social context. [Project Report]

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