Sponsored by the MIT Game Lab
Games Underground is hosting Games Underground Tournament Spectacular II (Turbo), a series of fighting games tournaments on MIT campus this summer!
Sponsored by the MIT Game Lab
Games Underground is hosting Games Underground Tournament Spectacular II (Turbo), a series of fighting games tournaments on MIT campus this summer!
Sponsored by the MIT Game Lab
New England’s only demoparty, @party is a collaborative computer art festival where people participate in a variety of competitions which allow them to demonstrate their technical and artistic skills.
Week-long workshop offered through MIT’s Short Programs.
COURSE SUMMARY
Digital games pose greater challenges than business software projects of similar scope due to complexities in prototyping, testing, and platform variability. Game developers are thus required to exercise more flexibility in software specifications and functionality. Professionals have to modify their approaches to design and team management while keeping abreast of broad changes to technology such as cloud computing, mobility, and tools.
Sponsored by the MIT Game Lab
“A two-day conference about how we make games and why we make them”
The goal of No Show Conference is to give game industry professionals a space to explore our skillsets, our motivations, and our limits as developers.
Sponsored by the MIT Game Lab
The Boston Festival of Indie Games celebrates independent game development on New England and neighboring regions. Our goal is creating an inclusive environment for everybody who enjoys and appreciates games in whatever shape or form. The festival seeks to support and showcase the efforts of independent game developers in a free public event, encouraging attendees to participate and play games in different formats: video games, location-based games, tabletop games and live role-playing, amongst others. The games featured are innovative and refreshing, demonstrating both the budding and the established talent of game makers in the American northeast.
Sponsored by the MIT Game Lab
Vienna’s annual Games Conference, “Future and Reality of Gaming” (FROG13), offers an open and international platform for leading game studies researchers and scholars, game designers, researchers and scholars from various other fields, education professionals, and gamers from around the world. The main objective of FROG13 is to explore the “Context Matters” in regard to questions of player communities, challenging or problematic play settings, game theory and development, impact of games and cultural facets of play.
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