Teeter

2016: Sophia Chesrow

Teeter is a game of negotiation. It explores how people interact with one another in uncertain situations. Using keywords and an object, the game is framed with specific contexts and provides an abstracted medium through which players interact. While some scenarios are more competitive and aggressive, others are more cooperative and harmonious. Rather than creating specific rules, the goal is to allow players to determine how the object will be used and what type of game they are playing. This is a study of how play can be simultaneously competitive and cooperative, depending on the context and negotiation of the users. [Project Report]

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