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32-141

32 Vassar St
Cambridge, MA 02139 United States

April 2014

How Research at Riot Games Informs Player-Focused Decisions

April 9, 2014 @ 5:00 pm - 7:00 pm
32-141, 32 Vassar St
Cambridge, MA 02139 United States
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At Riot Games, we view research as a pathway to collaborate with players and make player-focused, data-informed decisions. Specifically, this talk will delve into: our research philosophy, how we distinguish between “data-informed” and “data-driven” decision making, and examples of research that have impacted the design of recent additions to the game.

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October 2014

Boston Unity Group – “Sensory Input – Making games that can see, hear and feel”

October 27, 2014 @ 6:00 pm - 9:00 pm
32-141, 32 Vassar St
Cambridge, MA 02139 United States
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Most of the input we deal with as game developers comes from the keyboard, mouse, and gamepad, but there are more ways we can interact with our gaming devices. Join Ray Brierly as he shows off some of the more unconventional ways to get player input in Unity.

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October 2016

Boston Indies: “Creating Play: Lessons from a Year in the Toy Industry”

October 17, 2016 @ 6:00 pm
32-141, 32 Vassar St
Cambridge, MA 02139 United States
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We are hosting the monthly Boston Indies meetup again this month:

Game designer Jenna Hoffstein worked in the games industry for nearly a decade before joining Hasbro. She returns from a year spent in the toy industry to share new lessons she’s learned about creating play.

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October 2017

Boston Indies: October: Business Skills for Freelance Creatives

October 16, 2017 @ 6:00 pm - 9:00 pm
32-141, 32 Vassar St
Cambridge, MA 02139 United States
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The MIT Game Lab is happy to host the Boston Indies group this October for their monthly meeting. This month features Xiao'an Li of Li & Ortega:

As creatives, business is often what we consider to be the dreariest part of developing our careers. This is often because "business" is perceived as monolithic and difficult, instead of what it truly is - a holistic combination of small tasks executed thoughtfully. When we break it down to the simple and often very human elements, business development becomes less intimidating, and perhaps even fun, if one dares to dream. This talk covers some of the basic soft-skills every entrepreneurial creative should know.

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