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26-142

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Compton Laboratories
Cambridge, 02142
617-324-2173 http://gamelab.mit.edu

January 2014

Push Button: “What is so special about the Arcade?”

January 6, 2014 @ 1:00 pm - 5:00 pm
26-142, Compton Laboratories
Cambridge, 02142
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Broken Double Dragon at Crifs Dogs flickr.com/photos/zokuga/6268599781

MIT Game Lab researcher Todd Harper talks about the performative aspects of the arcade. How is playing games in public different than on home computers and consoles? What were the cultural aspects of the arcade and how did this affect the design and play of arcade video games? What parts of the arcade have followed us home now that consoles are the norm? Afterwards, MIT Game Lab staff will lead a workshop on the design of arcade games in the …

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Push Button: Translating the Arcade for the Home

January 7, 2014 @ 1:00 pm - 5:00 pm
26-142, Compton Laboratories
Cambridge, 02142
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Pac Man, photo taken by flickr.com/photos/alexmcchesney/870523030

Nick Montfort, Director of MIT Trope Tank, will lecture on what happens when games originally designed for the arcade are ported to home consoles. This follows on his work in platform studies, which looks at the base hardware and software systems that are the foundation of computational expression and examines how the these elements intersect with the creative production of new media. Afterwards, MIT Game Lab staff will lead a workshop on the design of games outside of established game …

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Push Button: From Crazy Otto to Ms. Pac-Man

January 8, 2014 @ 1:00 pm - 5:00 pm
26-142, Compton Laboratories
Cambridge, 02142
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Ms. Pac-Man was released in early 1982, so she turned thirty last year. Steve Golson, one of the original developers of Ms. Pac-Man at General Computer, will recount little-known stories about the creation of the game. How and why did it transform from Crazy Otto to Ms. Pac-Man? Using source code and graphics ROMs extracted from his 30-year-old 8" floppy archives, Steve will show the evolution of game play and character design. Part of the Push Button: Examining the Culture, …

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Push Button: Co-Op Game Design & Arcade Aesthetics

January 10, 2014 @ 1:00 pm - 5:00 pm
26-142, Compton Laboratories
Cambridge, 02142
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MIT Game Lab Research Scientist Mikael Jakobsson talks with us about Co-Op Game Design. Designing for collaborative co-located gaming experiences offers many interesting possibilities but also challenges. What are the different ways of playing collaboratively and how can we think about design when the experience outcome is shared between two or more players? This talk will invite the participants to think through what the unique properties of local co-op gaming are and how we can mine these in our game …

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