BEGIN:VCALENDAR
VERSION:2.0
PRODID:-//MIT Game Lab - ECPv4.9.0//NONSGML v1.0//EN
CALSCALE:GREGORIAN
METHOD:PUBLISH
X-WR-CALNAME:MIT Game Lab
X-ORIGINAL-URL:http://gamelab.mit.edu
X-WR-CALDESC:Events for MIT Game Lab
BEGIN:VEVENT
DTSTART;TZID=UTC-5:20140111T100000
DTEND;TZID=UTC-5:20140111T233000
DTSTAMP:20260419T170256
CREATED:20131127T205649Z
LAST-MODIFIED:20181109T151742Z
UID:2081-1389434400-1389483000@gamelab.mit.edu
SUMMARY:Push Button Game Jam
DESCRIPTION:Part of the Push Button: Examining Culture\, Platform\, and Design of the Arcade lecture series.\nThe MIT Game Lab is spending January obsessed with arcade games! This one-day game jam is the official start time for a month-long game development session to create games that will be playable at arcade cabinets in the MIT Museum and MIT’s Comparative Media Studies | Writing department. Students who attend will form teams and create design and technical prototypes that will eventually become full fledged games by the end of the month.\nStaff from the MIT Game Lab will be on hand to provide technical and design guidance. Games will be created to conform to the technical constraints of our arcade cabinets\, in particular\, games that will run fullscreen in a web browser at 800 x 600 resolution on a 26″ CRT raster display\, controlled by 2 joysticks and up to 12 buttons.\nAll games will need these features:\n\nattract mode\nable to be played by both 1 or 2 players (the 2nd player can drop in at any time)\nability for multiple people to play in short periods of time (5 minutes of gameplay per credit)\nappropriate for the context its played in (MIT Museum\, by families and young people)\n\nBy the end of the day\, participants should have:\n\na tested design prototype\nsome working code (a first playable prototype)\na team to make the game with\na plan to deliver a game by February 1st!\n\nAfter this first jam session\, teams will meet once a week at either the MIT Museum or Comparative Media Studies | Writing to test their builds with new users and on the final hardware.\nAt the end of the month\, the games will be submitted to the MIT Game Lab for review. Games will be presented at the MIT Museum in the Spring when they’ll be installed on the cabinets.\n \nFAQs\n\nWhen is the jam held?\nFood\nWhat to bring?\nI’ve never made a game before!\nThe MIT Game Lab is a safe space\n\nWhen is the Jam held?\nWe open our doors on Saturday\, January 11th at 10am and can run until midnight that day. At 5pm we will have an initial presentation and concept pitch session\, after which dinner is served and participants are welcome to stay until the end of the night. The Jam itself lasts all month – the goal is to get teams formed and ideas concepted in this first weekend.\nFood\nFood is available in the nearby area and participants are allowed to bring their own. We will be providing  dinner at 5pm.\nWhat to bring?\nParticipants are encouraged to bring their own laptop\, especially if they already have licenses of any software they want to use such as Unity.\nWe have a mix of older laptops available with the following software: Adobe Creative Suite (including Flash Builder)\, MS Office\, Visual Studio. These computers can support various development environments including Java\, Python\, Game Maker\, Processing\, Javascript/HTML5\, and C#. Some of these computers will also have 3ds Max and Maya installed.\nI’ve never made a game before!\nGreat! Maybe you don’t know how to program but can provide assets (art\, sound\, etc…) or you are an experienced game player and want to take a stab at testing or design. We want you here!\nThe MIT Game Lab is a safe space\nThe MIT Game Lab is dedicated to providing a harassment-free experience for everyone\, regardless of race\, color\, sex\, disability\, religion\, national origin\, sexual orientation\, gender identity\, veteran’s status\, age\, physical appearance\, or body size.\nWe do not tolerate harassment of event participants in any form. Participants asked to stop any harassing behavior are expected to comply immediately. Event participants violating these rules may be sanctioned or expelled from the event without a refund at the discretion of the event organizers.\nThe full anti-harassment policy can be found at http://gamelab.mit.edu/harassment-policy/. \n
URL:http://gamelab.mit.edu/event/push-button-game-jam/
LOCATION:32-124\, 32 Vassar St\, Cambridge\, MA\, 02142\, United States
GEO:42.3618641;-71.0905626
X-APPLE-STRUCTURED-LOCATION;VALUE=URI;X-ADDRESS=32-124 32 Vassar St Cambridge MA 02142 United States;X-APPLE-RADIUS=500;X-TITLE=32 Vassar St:geo:-71.0905626,42.3618641
CATEGORIES:Game Jam
ATTACH;FMTTYPE=image/jpeg:http://gamelab.mit.edu/wp/wp-content/uploads/2018/11/a959193acdfd54220081067893e7cdab.jpg
END:VEVENT
END:VCALENDAR