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PRODID:-//MIT Game Lab - ECPv4.9.0//NONSGML v1.0//EN
CALSCALE:GREGORIAN
METHOD:PUBLISH
X-WR-CALNAME:MIT Game Lab
X-ORIGINAL-URL:http://gamelab.mit.edu
X-WR-CALDESC:Events for MIT Game Lab
BEGIN:VEVENT
DTSTART;TZID=America/New_York:20141118T170000
DTEND;TZID=America/New_York:20141118T190000
DTSTAMP:20260517T224549
CREATED:20141107T133602Z
LAST-MODIFIED:20141107T133602Z
UID:2449-1416330000-1416337200@gamelab.mit.edu
SUMMARY:Making Games in Unreal Engine 4\, No Coding Required!
DESCRIPTION:We’ve invited Epic Games to talk about the latest version of their Unreal Engine. \nThis intermediate/advanced session will show the attendees how to ​prototype a complete game experience in Unreal Engine 4 ​entirely from scratch\, ​without writing a single line of code. Using Blueprint\, Unreal Engine’s powerful visual scripting system\, we will build a game completely from scratch and\, time permitting\, deploy it to an Android device. \nSpeaker: Zak Parrish\, Developer Relations Technical Artist\, Epic Games \nZak Parrish has spent more than a decade designing 3D and game development software training materials\, including the Unreal Development Kit training series and the “Mastering Unreal Technology” reference volumes\, the first of which earned a Best Book Front Line Award. As Epic’s developer relations technical artist\, Zak leads the charge in building the foundation for tutorials and documentation covering Unreal Engine 4 technology. \n\n
URL:http://gamelab.mit.edu/event/making-games-in-unreal-engine-4-no-coding-required/
LOCATION:32-155\, 32 Vassar St\, Cambridge\, MA\, 02143\, United States
CATEGORIES:Lecture
ATTACH;FMTTYPE=image/jpeg:http://gamelab.mit.edu/wp/wp-content/uploads/2014/11/Blueprint.jpg
ORGANIZER;CN="Rik%20Eberhardt":MAILTO:gamelab-request@mit.edu
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