Yearly Archives: 2016

Playful and Social Interaction Design Returns in Spring 2017

Playful and Social Interaction Design (CMS.842) is the latest addition to the MIT Game Lab’s course offerings. It debuted in the Spring of 2016 and will be offered again Spring 2017. The best way of conveying what we do in

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Playing at Real Estate Development in China!

Since August, the MIT Game Lab has been developing a game about real estate entrepreneurship and socially responsible development for the Samuel Tak Lee MIT Real Estate Entrepreneurship Lab. This past April, Sara Verrilli and I visited China to test our game with undergraduate students in urban planning, architecture, real estate development, and landscaping. We also wanted to get a sense of the scale of real estate development currently in progress there. Our first stop was in Hohhot, at the Inner Mongolia University of Technology.

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Tickets on sale for “Einstein’s Playground,” our demo at the Charles Hayden Planetarium

Produced with the Museum of Science Boston, we’ll be projecting live visuals from our OpenRelativity game engine onto the dome of the Charles Hayden Planetarium to demonstrate the theory of Special Relativity! “Einstein’s Playground” is a new show designed specifically for a live, narrated presentation, using the flexibility of interactivity to adjust to the needs for a large audience.

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