Yearly Archives: 2015

Open House & Game Testing – Wednesday, July 22nd from 4-6pm

The MIT-Shenkar Summer Game Development Workshop has four games in early development this summer that are in need of your feedback! We invite everyone – young, old, MIT community, game playing, game developing, or even never touched a video game before in your life – to come, play our games, and give us the feedback we need to complete our games by the end of July.

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A Perspective on PAX East and the Escape Room Game Jam

As a fledgling graduate student in media studies, much of my time is spent doing readings and work for class. Much of this involves catching up on the literature and history of the field, learning about related disciplines and media,

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MIT Undergraduates: Make Games with Us this Summer as a UROP!

The MIT Game Lab, MIT Education Arcade, and “Shenkar – Engineering. Art. Design” (of Tel Aviv, Israel) are partnering up this summer to run a Game Development Summer Workshop!

We are hiring current MIT or Wellesley undergrads, eligible for an MIT UROP, to participate in the workshop and to make video games with us!

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Deep narrative: the next evolution of the Escape Room experience

A guest post by Joanne Reay, screenwriter and producer at Terra Mater Studios and speaker at our Escape Room Game Jam this month.

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Playing Live-Action Escape Rooms in a Competitive Mode?

You might have heard of the rapidly growing trend of escape room games. In escape rooms groups of 3-8 players voluntarily get locked into a physical room. These live-action team-based games offer a variety of fascinating insights into game and level design, player cultures, business models, and technologies. We would like to enrich the discussion by asking how these games could be played in a competitive tournament style – as a (e)sport.

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Escape Room Game Jam Keynote Speaker: Scott Nicholson

To kick off our first ever Escape Room Game Jam, we’ve asked Scott Nicholson to speak to us about escape room games!

Dr. Nicholson has recently been researching the design and development of Escape Rooms and will share with us some of his findings, as well as introduce to us what Escape Rooms are!

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The Sudden Fandom of Amiibo; Or, “I’m Really Feeling It!”

A couple months ago I found myself in the best version of a familiar scenario: in line at my local game store early on a long-awaited launch day. I was picking up Super Smash Bros. For Wii U for the

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Emotion and Play in This War of Mine

I don’t typically review games. If anyone asks me for a specific recommendation for a game based on themes or gameplay, I gladly contribute suggestions, but I almost never recommend a game to absolutely everyone. This War of Mine has

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